View Full Version : The kings chamber
Bigpet 10-09-2008, 11:58 AM I feel really stuck on this one
I first tried to paint with colors but then I realize that my choice of colors was absolutely horrible. After that I remembered hearing somewhere that first laying down the values would be easier sometimes. Then I tired that and this is what I got so far:
http://666kb.com/i/b2t340ppay407n11p.png
But I just can't get the king and the curtains right
and when I tried to apply some color I still can't choose the right colors It just look ridiculously stupid.
So it boils down to my inability to use colors correctly
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CybrGfx
10-09-2008, 12:35 PM
Well, kinda.
It also boils down to rushing, and not establishing your foundations properly, and then not establishing your values properly...You've put way too much detail into this, without cleaning up your rough idea first...Your horizontal and vertical perpendicular lines are crooked. The floor is tilting down to the left, and your columns are leaning.
You also have a really boring composition. You have done everything in your power to make the eye enter the picture plane through the door, follow the clearly marked rug down the extremely tight, narrow, and column-filled hallway, down to the end, where some old guy is sitting in a throne, visually emphasized by the light drapes framing the dark background wall behind him, and a shield with a directional point above him. The entire setting looks very small and claustrophobic, with the walls closing in, and no sense of depth, since the king is smack up against the brick wall behind him...Awful small castle, if you ask me...
Great. We're there....AND? SO WHAT? No one else is around. The old dude in the throne is small, and just sitting there like a statue, with his arms at his side. Looking at this is like walking into a closet.
Why would I, or anyone, want to go through that door? Just walking by shows me all I need to see...
No colors in the world will make this work, because this has no flow. It is as static as a rock set on the table in front of you.
~C
Bigpet
10-09-2008, 01:04 PM
I guess you are right
I rushed to get a quick concept and then was too eagerly detailing everything unimportant
after spending more and more time with it I just find it harder and harder to give up on it but I guess this is what I'll have to do
thanks for showing just how much this sucks.
CybrGfx
10-09-2008, 01:38 PM
I guess you are right
I rushed to get a quick concept and then was too eagerly detailing everything unimportant
after spending more and more time with it I just find it harder and harder to give up on it but I guess this is what I'll have to do
thanks for showing just how much this sucks.No problem. You're not the first to rush into detailing a piece without taking the time to create a solid compositional foundation first, and you certainly won't be the last. But you DO make another excellent example of why Comp Roughs are almost vital to the success of an artwork, and why the elements of Composition are so important to a successful piece...
At the VERY least, you need to make sure your perpendicular lines are straight...
Better luck next time. Take a few minutes to think about what you want to create, and take a few minutes more to sketch some roughs for layout and value. You'll save yourself SO MUCH time and effort, you'll be glad you did, rather than unhappy like you are now...
~C
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10-09-2008, 01:38 PM
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