renderanything
10-09-2008, 05:11 AM
http://features.cgsociety.org/newgallerycrits/g90/339190/339190_1223529115_medium.jpg (http://features.cgsociety.org/newgallerycrits/g90/339190/339190_1223529115_large.jpg)
Title: 1972 Datsun 240Z
Name: Bill Wilhelm
Country: USA
Software: Maya, mental ray, Photoshop
This is my first model posted to a forum on CGSociety, and the first model I have tried to integrate into a background scene.
This has been an off and on project for a number of months now. Modeled in Maya and rendered with Mental Ray. Composite and touch up work done in Photoshop. Lighting and background image are by way of sIBL.
The model is all polygon, and I tried to stay as true to the original as possible. A few small deviations, like the carbon fiber hood and lack of fender emblems are my own personal touches.
I am still having a bit of a tough time with the marker lights, headlights, and producing the right mix of diffuse and specular for the tire textures. All in all though, I think it came out well enough.
I know it's another vehicle render, but critique/criticism are welcomed. Who doesn't want to get better by learning from their mistakes? Plus, I already know what nitpicky things I don't like about it.
Title: 1972 Datsun 240Z
Name: Bill Wilhelm
Country: USA
Software: Maya, mental ray, Photoshop
This is my first model posted to a forum on CGSociety, and the first model I have tried to integrate into a background scene.
This has been an off and on project for a number of months now. Modeled in Maya and rendered with Mental Ray. Composite and touch up work done in Photoshop. Lighting and background image are by way of sIBL.
The model is all polygon, and I tried to stay as true to the original as possible. A few small deviations, like the carbon fiber hood and lack of fender emblems are my own personal touches.
I am still having a bit of a tough time with the marker lights, headlights, and producing the right mix of diffuse and specular for the tire textures. All in all though, I think it came out well enough.
I know it's another vehicle render, but critique/criticism are welcomed. Who doesn't want to get better by learning from their mistakes? Plus, I already know what nitpicky things I don't like about it.
