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Kaiser_Sose
06-09-2003, 12:42 AM
I saw this posted on another forum and tried it and am getting the same problem

Try this ...

Make three nurbs spheres and arrange them in a triangle fashion on the grid ... select all, group them ... take the two parrallel to each other and create the lightning effect

Ok, fine, select the sphere at the tip of the triangle, hit the up arrow once to select the heirarchy, use the move tool and the lightning follows along with the objects

Save the scene ... open it again

Select the tip sphere, hit the up arrow once to select the heirarchy, use the move tool and lightning stays put



Something goes screwy in the file saving process


I get this error when reopening the scene -

Warning: line 1: Cycle on 'lightningCurve1ParticleShape.count' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.)

I have no idea if this is the problem or not

Does anyone know what is wrong here



Thanks

Heber
06-09-2003, 12:50 AM
right after you group all 3 spheres + light , try deleting the "history" then save + close it and reopen it , should work fine , unless that prob is specific to your copy of maya , i will try it here now to confirm ,

sigma
06-09-2003, 12:50 AM
Do exactly what the script editor says. Use 'cycleCheck -e off' to disable this warning.

Kaiser_Sose
06-09-2003, 12:58 AM
Originally posted by rayfusion
right after you group all 3 spheres + light , try deleting the "history" then save + close it and reopen it , should work fine , unless that prob is specific to your copy of maya , i will try it here now to confirm ,

I am referring to the effect > lightning (default options) in the dynamics menu, not a light



Thanks

colt
06-09-2003, 12:59 AM
Just forward one frame or play the animation - lightning goes back to where it belongs and follows the spheres now.
That curve is driven by particles. The expression for their position is evaluated either if you create that curve or if enter a new frame - so when you just openend your scene it's not evaluated, the particles take their saved postion but they stay in place.

Kaiser_Sose
06-09-2003, 01:00 AM
Originally posted by sigma
Do exactly what the script editor says. Use 'cycleCheck -e off' to disable this warning.

I looked for this in the 'lightningCurve1ParticleShape node but did not find it, will this fix the issue?

I will look for it again, where exactly is this setting?



Thanks

sigma
06-09-2003, 01:15 AM
After you load the scene and the error occurs, type this in the command line.

cycleCheck -e off

Kaiser_Sose
06-10-2003, 11:14 AM
Originally posted by colt
Just forward one frame or play the animation - lightning goes back to where it belongs and follows the spheres now.
That curve is driven by particles. The expression for their position is evaluated either if you create that curve or if enter a new frame - so when you just openend your scene it's not evaluated, the particles take their saved postion but they stay in place.

Thank you very much for explaining to me what the problem was

Originally posted by sigma
After you load the scene and the error occurs, type this in the command line.


cycleCheck -e off


This does help nor not play a role in my original problem so I am not sure what this means, can you explain



Thanks

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