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Commander Falk
06-09-2003, 12:33 AM
Hi !
It's been a while since my last post here...
Here's a car I ecently started : A Nismo Skyline GT-R.
I know it's not a "first seen", there's one which should be in Exposé, and a few other one on the board too...
But anyway, I like this car so I started it.
This is not my first car (the first is a lambo' Diablo custom made by a swiss lambo dealer, you can see it there : http://www.cgtalk.com/showthread.php?s=&threadid=28902&highlight=diablo The big problem with the diablo is that I only doubled the edges, instead of "tripleing" it, so I can't make bigger render than 800*600... Then I saw a great NSX GTR, and saw the triple edges... Then I fell instantly on my ass, hiting my head on the ground and wondering why I didn't thought of that earlier... Well, maybe because I was doing CG for only one year... The diablo is almost finished now. I should post it in the finished section one day or the other...)

So I start having some experience with car modelling. It's good, it goes really faster than the Diablo, it makes the work more effective and then more fun. I think it took me about 10-12 hours until now. I started 3 days ago or something like that.
I still have some problem here and there. Particularly on cars (or shapes like that, where there are sharp edges and smooth surface), it creates some artefacts clearly visible if you move the camera, so you just have to try everything you can do to avoid it, and it sometimes takes a while... Those 10-12 hours could easily be 7-9 if there wasn't those probelems... But hey, I'm telling my life... ;)

I think I'll first do it with all the pennziol stickers and evrything, then I hope i'll still be motivated enough to make some custom version of it. And why not a Nissan Skyline normal road version...

http://perso.wanadoo.fr/fwdd/skyline001.jpg

iNFERNiS
06-09-2003, 04:28 AM
awesome model of an awesome car :D

looks great so far, show us more, feed me! :D

Commander Falk
06-09-2003, 08:02 PM
Whééé, I have a fan ! ;)
Thanks for the nice comment !

Here's a little update...
http://perso.wanadoo.fr/fwdd/skyline002.jpg

I like it when it's going well ! :applause:
But I hate the handle...

winberg
06-09-2003, 08:09 PM
Since I modelled one of the "other" r34s, I would really like to see how you made the wireframe...

I think it looks very nice so far though...

-Tom

Commander Falk
06-09-2003, 11:23 PM
Hi Tom, it's me who mailed you a while ago to ask if you could send the blueprints. By the way, thanks again !
It took me a while to buy the kit, but it let me time to do the boring part (re-doing the blueprints with illustrator), and as you said the kit is quite helpful anyway...
Isn't it your Skyline which is in Exposé ? (Well, sorry if not :) )

Of course I took a look at your tutorial, and contrary to you I don't re-do the blueprints in 3D, I keep a front, back, top and side view. But I don't know which technic is the best, if there's one.

http://perso.wanadoo.fr/fwdd/skyline_wire_001.jpg

If I remember the wire of your hood, it seems to me that you optimize better than me, I don't remember well... (Even if I don't think the polycount is important on such a project). But I noticed that having few faces is way better to get smooth surfaces. This is often what happens when there's an artefact. You're trying everything you can do to remove it, adding more and more faces at each try, and finally you end with something you can't make smooth ! So you just erase everything, re-start all again with a few faces and then it works...

As I said I also have some difficulties with handles and air intakes, like the 3 ones there's on the hood.
There was a ot of artefacts but I finally found a way to get it smooth. It's quite a "what's the english word for bourrine" method, but it works quite well. Sort of "rule of 3", as you said in your tutorial, mixed with a "rule of 2"... :)

http://perso.wanadoo.fr/fwdd/hood_air_intake.gif

winberg
06-09-2003, 11:32 PM
The wires looks great so far, I can see that you are using a few more polys than me here and there, but that is not necesarelly a bad thing...

Looking forward to be folowing your progress..

You can check out my wireframe over at this thread:

my thread (http://www.cgtalk.com/showthread.php?s=&threadid=67496)

-Tom

Commander Falk
06-11-2003, 11:19 AM
Beuéh, I missed your thread... I had only the small pictures from the "post your car" thread and from your site...
1600*1200 pictures are great ! Yeah !

Update :
http://perso.wanadoo.fr/fwdd/skyline003.jpg

Some boring parts here... Like the taillights part, still needs some more adjustment. The back upright was a big "headache"...

i'm happy, it starts looking aggressive :)

Airtwist!
06-11-2003, 01:13 PM
yes,

looks very good, keep up the good work and
let us know if you ´ve new updates!!!

very nice :applause:

Duress
06-11-2003, 03:52 PM
Lookin' good. :)

iNFERNiS
06-11-2003, 06:01 PM
Originally posted by Duress
Lookin' good. :)

you stole my words! :D

great stuff Commander Falk , keep on going :D

Stupeyfied
06-13-2003, 02:06 AM
Being a skyline lover, I have to say that that is probably one of the best models of a skyline I've seen yet...Dont meant to have you repeat something that was probably allready said, (but I'm lazy and dont feel like re-reading...one of those days), but what modeling method are you using again??

WChestnutt
06-13-2003, 08:57 AM
Wow!!

it's coming along really fast, and looking absolutely amazing at the same time!!!!:thumbsup: :thumbsup: :applause: :buttrock:

What prog??

Cheers,

Will.

ps. are you going to model an interior?.

Commander Falk
06-13-2003, 02:11 PM
Thanks for your comments !

So :
I use Max 5, and the modeling method is suvdiv (I use the "edit poly" tool).

About going fast, yep', I want to see how fast I can do it. Cuz' I already did a Diablo, but I did it while I was still having school etc etc, so it took me about 2 years... A "bit too long" in my opinion :rolleyes:
And if I want to work in this domain, I have to know how fast I can work, etc etc...
So I have to work fast (but not to rush :p )

I'm actually fighting a bit with the artefacts at the back of the car, cuz' surprisingly the back is harder than the front. As it's almost vertical, you can't see anything in the blueprints (except in the back view of course ;) ), and you lack precision to place the vertexs. (moreover the front of a car is often more motivating than the back)

http://perso.wanadoo.fr/fwdd/skyline004.jpg

WChestnutt
06-13-2003, 04:02 PM
i always find it hard to model a decent back, it never comes out as good as the front.

alexis
06-13-2003, 06:00 PM
yo u got msn aim icq i wanna ask u a few questions maybe u can help me out thakz
aim Lexizpimpin
Msn alexvladimirov@hotmail.com

Pieira
06-13-2003, 06:23 PM
Originally posted by Commander Falk
The big problem with the diablo is that I only doubled the edges, instead of "tripleing" it, so I can't make bigger render than 800*600... Then I saw a great NSX GTR, and saw the triple edges...

Can You tell me what you mean by doubling/tripling the edges. Sorry to be a pest.

Great model can't wait to see it finished.

Commander Falk
06-14-2003, 12:07 PM
About the doubled or tripled edges :
This pic' sums it up well :

http://perso.wanadoo.fr/fwdd/double_triple.jpg

As I said the Diablo took me about 2 years, so when I started it I was doing CG for about 1 year, and I didn't already knew I should do tripled edges instead of doubled edges. That's why it looks just a bit too smooth when I do big renders of the Diablo. You can place the vertexs of a doubled edge as tight as possible, it'll never look like a tripled edge.

If you want some more informations about that, you should take a look at this tutorial :
http://www.wide3d.no/tutorials/Car_nurms_01.htm
(made by Winberg, who's posted upon, and who's done a great skyline... There was the same kind of tutorial for the NSX, but I don't remember the link)

Alexis>>> Didn't I replyed to your mail ? Well I remember I wanted to add a subject to the mail, so maybe it didn't worked...
Weuhéh, hem, I don't have msn nore aim nore icq, I have yahoo messenger... :p
But you can email me, it'll let me time to do good sentences as my english is not perfect^^

Friedric P
06-14-2003, 11:31 PM
Yeah, ça avance vite maintenant, on sent que t'as de l'XP!

Hem... Well you're now very experienced in modeling, and you are working pretty fast!

But... Don't you have other 3D models to complete before, for our work? :wip: But you're skyline is so cool... :drool: I won't blame you for this loss of time... ;)

Go on!! I just hope that you will not spend thousand hours just for the rendering, like for the Diablo! :p

Commander Falk
06-17-2003, 01:59 PM
Here's an update :
http://perso.wanadoo.fr/fwdd/skyline005.jpg

It's almost ok with the body parts, and I started to add the boring details :p
I think the line of the side of the door is too heavy, I'll have too smooth it a bit...

A few questions :
Does anybody knows what kind of screw is used on the wings and things like that in motorsport ? Cuz' I dont have any idea... I anybody knows it and has a link or a picture... :)

I don't remember if I replied to the one who asked if I'd do the interior, well, yup', I'll dot it, maybe very detailed, maybe not, I'll see...

Of course, if you have C&C, don't hesitate !

Commander Falk
06-17-2003, 09:18 PM
Here's a bit of color... An I added all the black stuff at the front.
This is my favourite view of this car, it looks very smooth and rounded, but also very aggressive as if it's gonna eat the road...

http://perso.wanadoo.fr/fwdd/skyline006.jpg

I'm happy with the front, but as I thouht, the rear is... ugly. It couldn't be seen on the white renders, but I was sure it would be ugly with another material, and yes it is...:annoyed:
The tail lights part is an awfull thing to do :wip:
This piece is curved in all directions, but as if it wasn"t enough, you've got to add the 2 holes for the lights... :annoyed:

But I'll succeed in getting this right !:buttrock:
I think I'll first do the "boring details", it's not as boring as getting this part looking good...:D

enzodiac
06-17-2003, 09:39 PM
this looks awesome. Cant wait for the final model :D

winberg
06-17-2003, 09:45 PM
Hey, Its getting along very nice....

I would ease the sharpness on a few on those edges though...
But I guess this is up to you..

I see some "bad" subdividing on the rear too, but I understand that you are aware of them....and believe me, I have been there..

-Tom

WChestnutt
06-17-2003, 09:56 PM
Looks really cool!!!

mwkmn
06-17-2003, 10:00 PM
That uneven reflection of the rear indicates you have had hard time making it...:p

Keep it up! :scream:

Commander Falk
06-18-2003, 03:28 PM
Wow, I'm sick of those rear parts ! But I think I'm close to get it right (does this sentence mean something ? It's sounds good in my head but I'm not sure :D)

Until now I did everything by hand, moving each vertice millimeter after millimeter for the surface to be smooth, but for those parts there are too many faces and the geometry is too complex.
So I did it "the heavy way" :
I took the "bad" part, removed everything else than the vertical part of it, so I can flatten all the vertices to create a plan.
Then I deform it with a FFDbox, cuz' as long as I can try, I'll never have the precision of the computer...
There are still a few problems (for example the boot's hood has a complex geometry with this hole and a line in it, so I have to deform half of it with a FFD, then attach it to the bottom of the boot, then put another FFD to deform the whole part... Ouf !), but if everything was easy, it would not be fun :p
This is not already perfect, but it should work well... (That line is so annoying...)

Tom>>> About the edges, yep', I saw on your renders, and on the model kit, that the edges are often more soft. But I prefer when it's quite sharp, but there are some edges that I don't give much attention until now, so maybe I'll smooth some of them... I'll see when I'll be doing the finishing^^.

NeoGSR
06-18-2003, 06:34 PM
Just wanted to say... damn thats looking sharp!

McNeely
06-18-2003, 10:10 PM
This looks so f***ing great man, I love it, it just feels right and perfect!


cheers

Emersive
06-18-2003, 11:52 PM
you have me drooling here.... awesome work.. can't wait to see textured and completed...:thumbsup:

Pieira
06-19-2003, 10:55 PM
I don't know if you care but I found that NSX tutorial.

http://www.munkmotion.com/tutorials/nsx/1a.htm

Skyline is looking ace. Keep it up.

Commander Falk
06-23-2003, 07:22 PM
Mmh yep', I recently found that link again in another wip topic Pieira, but thanks anyway !

So!
A small update !
Not much work, I was just having headaches with brazil and tried to figure out how the taillights are.

http://perso.wanadoo.fr/fwdd/phare_arriere_004.jpg

I'm quite happy with it at the end, but not totally, so it's still a try and not the definitive one.

Tom>>>If I remember well you say on your thread that you'd maybe do a tutorial for the taillights, it would be usefull to me... ;) Hey hey, no, There's no self satisfaction in re-doing the work made by the others, so I'll find the technic by myself !

Cuz' I actually haven't understand how to do it simply, without workin 2 hours on it...

I tried to do an array then attach everything and bend it 360°, but the streaks become curved because of the bend, so it's not the good technic...
Maybe just a bit of mathematic and a circular array would be suficient, it's how I did the one you can see here, but it lacks the percisions (I did the circular array but not the "bit of mathematic" for this one :)

Btw Tom, i think I noticed a mistake on your Pennzoil Nismo, it can be seen on the 1600*1200 render on which the tailights are well visible :
The middle is not rotated well. It looks like both should be rotated to 45°, but the orange one is upright, and the red one is rotated at about 10°... ;)

winberg
06-23-2003, 07:45 PM
What! do you mean its not perfect? ;)

I can assure you that I see more flaws than you will ever discover, however I dont really understand what you mean...

If you want you can email me privately about this...

About the rear lights...are you modelling the pattern inside the glass???

-Tom

Orbitronio
06-23-2003, 08:34 PM
WOW :eek:
its perfect, i am a huge skyline fan, and this model is as accurate as the prints and the actual 1\24 scale model. Good job man!:applause: Lets see more updates :thumbsup:

Shademaster
06-24-2003, 12:33 PM
This caris like the real thing, the modelling and dimensions are top-notch! I'd really like to see it's progress.

:)

Commander Falk
08-10-2003, 04:06 PM
Thanks Orbitronio and Shademaster

Well ! Finally I worked at it again !
(Yes I said I wanted to do it fast, but hem, euh... :)

Doing the interior (even simple) and re-doing all the sponsors is really boring... (Indeed, the interior is not finished yet, neither are the sponsors)

But I spend all my saturday doing some test render (cuz' I'm not specially trained doing good renders), and after a whole day, I think it starts lookin' good.

http://perso.wanadoo.fr/fwdd/skyline_construction_096.jpg

http://perso.wanadoo.fr/fwdd/skyline_construction_098.jpg

I'm not totally happy with it anyway. It looks too much like a "brazil render", maybe because of the simple environnement (which consists of a grey ground and a white ceiling), I hope it won't looks ugly again with a more complicated environnement...

It also looks a bit like a "hiphop movie clip" car, with the big chromed rims but it's okay.
I plan to do a street version of this car (which basically is a race version of the R34), and you can see it on those renders, with the chromed rims, and the normal front lights

Commander Falk
08-10-2003, 04:07 PM
and 2 others :
http://perso.wanadoo.fr/fwdd/skyline_construction_103.jpg

http://perso.wanadoo.fr/fwdd/skyline_construction_101.jpg

And sorry for the tile effect of the brazil render with low parameters... :shrug:

Oops, edit : As always, if you have critics, advise, remarques, etc etc, particularly on the render, cuz' I'm not really experienced in this domain...
For now it's a bit like "okay, I'm gonna use brazil or I'll never get a good render"... I didn't explored the "new" render features of max 5, so I don't know much if I should try a 100% max's scanline render... Any opinion on this ?

WChestnutt
08-10-2003, 04:17 PM
looking truly remarkable!!:thumbsup:

kidcodea
08-10-2003, 06:16 PM
if looks could kill...

PureFire
08-11-2003, 04:45 AM
that model seriously looks awesome and I envy your ability :D

well done with this WIP...best of luck tweaking your renders.

winberg
08-11-2003, 05:00 AM
looking good.....Just finish those rear lights now..

Can we see some wireframes of the finished model?

I would like to have a close up look of the front lights too..

-Tom

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