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View Full Version : where is the best place to learn?


iso
06-08-2003, 07:55 PM
First off has there been alot of changes in c4d that make older tutorials outdated. I know that with the addition of mocca that anything dealing with IK is new with the most recent version of c4d, but how about everything else?

And the main question, where is the best place to learn C4d. On the maxon web site it claims that c4d is one of the easiest applications to learn, and I have heard the same from many other people, but where do you learn from? The tutorial pdf files that are available at the maxon web site can get you started, but don't seem to get a person very famialar with everything. And the manual (which doesn't come with the downloadable demo) I am sure is just like any other manual (??)

imashination
06-08-2003, 08:12 PM
Most 3D packages include a manual because they have to, and because they would be toasted alive if they didn't. Cinema 4D includes a manual to help you learn.

Demonslayer
06-08-2003, 08:21 PM
Have you looked at these pdfs?

http://www.maxon.net/pages/download/download_documentation_e.html

ThirdEye
06-08-2003, 08:42 PM
http://www.cgtalk.com/forumdisplay.php?s=&daysprune=&forumid=95 :wavey:

handige_harrie
06-08-2003, 08:50 PM
The XL7 manual is also a must have. The R8 manual sort of builds on to it.

I understood Maxon doesn't have it on their site anymore :shrug:.

LucentDreams
06-08-2003, 10:09 PM
where are you located, I know probably an unaffordable solution, but you can ask maxon about training, the know about companies and people that can provide training, for a single person it might be a little to expensive, but also see if theres a school teaching it. As for me, forums and the manual, I also have used a lot of non C4d tutorials, spend the first while simply testing out tools finding out what they each do, focus on the areas that you want to work with, don't waste hours learning about materials if you plan on being an animator, and I"m not saying never learn those, but for the start keep it focused. But once you understand how a tool works, it shouldnt' matter what app the tutorial is for, they pretty much all translate.

iso
06-08-2003, 10:43 PM
thanks for the links.

i got the reference manual off a posting in the tutorial section that Third-eye posted.

kaiskai : i am a fellow edmontonian :) As for the money part, i have little seeing as i am going to school at the present time.

i am aware that there is no use in attempting to master all aspects of the program at once. personally i like animating, hence the fact that i really want to get some info on mocca, to allow rigging to become a somewhat efficient process.

LucentDreams
06-08-2003, 10:52 PM
Well I"m teaching with nait as well as vic and such, so I"m going to be trying to encourage NAIT to startup a c4d class next year, don't know if they'll pick it up though. As well I"m working on a rigging CD should be available this month.

iso
06-08-2003, 11:10 PM
nait is where i am going to school at the moment, so that would be cool if you had a class there. As for the rigging cd, that sounds like something that i would be interested in.

JIII
06-09-2003, 02:57 AM
from my experierence learning C4D the best thing to teach yourself 3D is to... enter all the challenges you can. It will give you the motivation to learn new, and valuable things.

Even though I don't do them to much, the challenges really help to build your skill set, fast.

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