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rocky7
10-06-2008, 08:58 AM
I want to make a 3d hulk from this concept art,but i think there are lots of corrections required in the concept, especially the ground area.Please comment on it, i'll appreciate any suggestions.

http://img517.imageshack.us/img517/8082/hulksidenewxe8.jpg

SylvanMist
10-06-2008, 01:59 PM
We don't all have humongous monitors...please repost the pic at a reasonable size :p

CybrGfx
10-06-2008, 04:35 PM
I'm not sure what you are wanting to do.

This is not developed enough to make into a 3D scene. It's little more than a quick and sloppy speedpaint.
This is not the 3D WIPs/Critique forum.
This concept makes no visual sense.

You have the Incredible Hulk (which needs to be an entirely separate 3d rendering, regardless the background) walking towards some low lying light source, like car headlights, with his head apparently on fire, along the edge of a desert canyon at dusk...

The anatomy is horrible, especially for the Hulk. You have the head in full profile, but the body in 3/4 profile, it doesn't work.

The setting is unrealistic, with those chains laughable.

I'm sorry, rocky7, but this piece is too crude and poorly developed to really help you with, much less encourage you to 3d render it...

If you want to turn this concept into a 3D, you need to sit down, look at it VERY carefully, and think. Think about your lighting, think about your background, think about your anatomy, think about your story.

You then need to make a CLEAN drawing for this, even if it is still just roughly indicating the background details. To think you can do something from this vague, streaky, blurry doodle is honestly expecting to do too much with too little.

But check over in the 3d forums. I may be wrong, and someone there will tell you how to work with this...

~C

rocky7
10-06-2008, 05:43 PM
Thanks cybergfx, since this is my first concept art i was like too happy with what i did. Well you r right about starting with a storyline and developing it in a more detailed way with proper lighting an all.
but i dont get what you said about the anatomy part ,isnt the hulk head much smaller than its body.
thank you once again cybergfx for your detailed responce.

CybrGfx
10-06-2008, 05:55 PM
Anatomy means more than a tiny head on a big body.

There are MUSCLES. Attached to a SKELETAL STRUCTURE.
If you remember, the Hulk is really just a mere mortal, Bruce Banner.

The general skeletal structure will remain the same. If you strip off ALL his muscles, and get back down to his skeleton, the only real difference you might see would be the ribcage expanded, and pelvic girdle widened. His forearms will STILL not be longer than his upper arms, hangning down past his knees...

His muscles aren't going to turn into weird ropy things all over his torso, with giant slabs for his arms and legs. The muscles that give the human body movement remain the same, they just get really huge and green...

Even the movie CGI guys know you have to have the basic anatomical proportions correct...
http://images.tomshardware.com/2006/08/30/cgi_gone_awry/hulk.jpg

Anatomy is anatomy. It's not proportion, or I would have mentioned the proportion of the head to the body. I mean ANATOMY. The skeletal and muscular structure of the body you are rendering.

I am glad you've learned the very basic lesson of having your concept a bit more thought out before diving into detailing.

~C

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