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View Full Version : Max doesn't do union boolean on more than two objects? Any alternative?


Six Black Roses
06-08-2003, 01:39 PM
Suppose I have three objects... no big deal. Just unify 1 with 2, then unify 3 with the (1+2) object. But this could get tedious should there be a large number of objects. Does max handle anything like that? Seems it should...

Ryan-B
06-08-2003, 04:00 PM
Write a maxscript to do it for you.

Joebount
06-08-2003, 05:03 PM
2 objects : the base and the object to substract.

Attach (mesh or poly : attach) to the same object and perform your boolean operation

conio
06-08-2003, 05:10 PM
Look at the thread "MAX5: Help, Chamfer edge after boolean errors " there is a link to a plugin name power booleans, maybe that is what you're looking for

xynaria
06-08-2003, 06:14 PM
Why do a union boolean anyway.. why not just attach 2 of the objects to the other?......or is there something you are hoping that using a boolean is going to do to the mesh?

Six Black Roses
06-08-2003, 09:59 PM
The only thing boolean does that I need it to do that an attach doesn't is get rid of the faces that end up being inside the solid object.

xynaria
06-08-2003, 10:50 PM
To be honest.. if those faces aren't going to be seen I wouldn't bother.. if it's a poly count thing.. the boolean would probably create more than you would get rid of. :)

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