webfox
06-08-2003, 07:59 AM
Why are there bracketed and unbracketed forms of expressions?
World position seems to be only able to be referenced from unbracketed, but it just seems strange to have two forms with different syntax and with different capabilities.
You're able to reference the same object, the same channels, the same time or frames, yet one understands world position and the other doesn't. What's the point of a limited syntax form and keeping it around? For that matter, why is it important to have caps correct or to spell out "position" or "rotation" all the way? What's wrong with Pos or Rot or just P or R?
I finally got my rig to do what I've been wanting for a long time, but there were no tutorials explaining how to reference world positions. I figured it out on my own from reading something in these forums and extrapolating, but I'm no where near to understanding LW's expressions like I did messiah's. Simple constraints and simple effectors aren't worth the effort to mess with as far as I can see. There's no blending between parenting, and the same goes for parenter.
This is an important character animation feature and it's lost to the average user.
World position seems to be only able to be referenced from unbracketed, but it just seems strange to have two forms with different syntax and with different capabilities.
You're able to reference the same object, the same channels, the same time or frames, yet one understands world position and the other doesn't. What's the point of a limited syntax form and keeping it around? For that matter, why is it important to have caps correct or to spell out "position" or "rotation" all the way? What's wrong with Pos or Rot or just P or R?
I finally got my rig to do what I've been wanting for a long time, but there were no tutorials explaining how to reference world positions. I figured it out on my own from reading something in these forums and extrapolating, but I'm no where near to understanding LW's expressions like I did messiah's. Simple constraints and simple effectors aren't worth the effort to mess with as far as I can see. There's no blending between parenting, and the same goes for parenter.
This is an important character animation feature and it's lost to the average user.
