lowkey
04-27-2002, 02:36 PM
hello ppl,
i'm a complete maya nooB trying to make my way through the shipped tutorials right now ... the following problem occured :
i just created a NURBs circle and forced it to emit omnidirectional particles, which change colour using a standard ramp and be influenced by two volume axis fields (cone/torus) ...
in the viewports everything looks fine and using the hardware render buffer seems to work like it's supposed to, but when actually rendering the buffers' content to disk, flipbook/fcheck simply refuses to display the sequence ! :hmm:
all i get is all-grey-frames !
i already rendered my emission using .tga instead of standard .iff, which did nothing to fixing this problem -
displaying single .tga-frames in any pictureviewer gives the same result --> grey ! :thumbsdow
does anyone have any clue on coping with this annoying problem ?! any help would be highly appreciated ...
thanks in advance ...
l.
ps : ... one thing i forgot to mention --> when test rendering single frames directly out of the hardware rendering buffer everything works fine !
i'm a complete maya nooB trying to make my way through the shipped tutorials right now ... the following problem occured :
i just created a NURBs circle and forced it to emit omnidirectional particles, which change colour using a standard ramp and be influenced by two volume axis fields (cone/torus) ...
in the viewports everything looks fine and using the hardware render buffer seems to work like it's supposed to, but when actually rendering the buffers' content to disk, flipbook/fcheck simply refuses to display the sequence ! :hmm:
all i get is all-grey-frames !
i already rendered my emission using .tga instead of standard .iff, which did nothing to fixing this problem -
displaying single .tga-frames in any pictureviewer gives the same result --> grey ! :thumbsdow
does anyone have any clue on coping with this annoying problem ?! any help would be highly appreciated ...
thanks in advance ...
l.
ps : ... one thing i forgot to mention --> when test rendering single frames directly out of the hardware rendering buffer everything works fine !
