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tostao_wayne
10-03-2008, 12:55 PM
How can i make realistic grass and render it without a memory limit problem??
i'm ussing fur for it, but i have a problem when it calculates the fur, and maya crashes.


thx

cheebamonkey
10-03-2008, 01:15 PM
How can i make realistic grass and render it without a memory limit problem??
i'm ussing fur for it, but i have a problem when it calculates the fur, and maya crashes.


thx


tweak the settings one a bit more incrementally. I suspect you're going too high based on the limitations of your system. Fur should work.

Br1
10-03-2008, 04:03 PM
I had headaches trying to render fur with mentalRay for an ad we did for Velux. We had to render both a video and an A4 print (wich had me push the fur count to very high numbers).
I ended up using Renderman for Maya, and it went without any problem.
a quick link to the video if you' re intrested :Velux - Grass (http://www.br1.org/movies/veluxGrass_h264.mov)

tostao_wayne
10-04-2008, 06:40 AM
thanx, i have 8 Gb of RAM in a dual quad core system. And i need to plant about a 100 x 100 meters garden. I will try ussing instances of polygonal grass constrained to the surface i need to plant ussing a mel script.

newuser2008
10-04-2008, 07:53 AM
I totally concur here, trying to render fur with mental ray is a total pain in the butt. Just like displacement, motion blur and DOF. Really annoying that you have to have two render engines but so far thats the best way of working i believe.

TheNeverman
10-06-2008, 03:40 PM
Will this be a static cam shot or will the camera translate?
How far will it be from the grass itself?

Here's some fur grass I made last year, thought it looked pretty good, but HUGE rendertimes and not really scalable to a large 'yard' type area

http://forums.cgsociety.org/showthread.php?f=7&t=492115

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