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sachinjoshi
10-02-2008, 03:00 PM
Hi,

how to make the bunch of particles crumble into chunk pieces where the deflector hits, it should not fall as a dust or single grain particles but rather the bunch of particles stay together connected and fall down. right now my object as an emitter. collide with sdeflector . and the particles fall downs as a sand particles. the particles should have some chunks sticking together. i am not able to get this kinda effect.

Help.

charleyc
10-02-2008, 03:58 PM
You need PFTools Box3 for this effect.

sachinjoshi
10-02-2008, 06:06 PM
Ok, i got the box 3 sets. How am I gonna start from here.

charleyc
10-02-2008, 07:09 PM
Here is a scene that shows how it is done.

R 2008
www.charleycarlat.com/Tests/PF_ParticleLink_01.zip (http://www.charleycarlat.com/Tests/PF_ParticleLink_01.zip)

sachinjoshi
10-10-2008, 05:18 PM
Thanks
but I cant open the file. which version of max is this. I am using max9.

QYL
10-10-2008, 07:05 PM
Thanks
I cant open the file too. I am using max 2008.

charleyc
10-10-2008, 09:22 PM
It is R2008. It requires PFTools Box3. I can dig around to see if I have an R9 version. It wont be as clean, but I think I do.

sachinjoshi
10-11-2008, 04:59 AM
That would be great.
please max9 version

charleyc
10-11-2008, 05:07 AM
Try this one
www.charleycarlat.com/Tests/PF_PositionLink-R9.zip (http://www.charleycarlat.com/Tests/PF_PositionLink-R9.zip)

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