View Full Version : HMC #17 Star Wars SteamPunk - Vader
sapienz 10-02-2008, 03:10 AM Decided to bite the bullet and attempt some sculpting for this challenge, keeping away from my usual hardsurfaced entries.
I've seeked permission and decided to try a design concept by AndrewLey (http://forums.cgsociety.org/member.php?userid=42606)
For those who are interested in his other work - here is his CA sketchbook (http://www.conceptart.org/forums/showthread.php?t=42514&pp=100)
http://i48.photobucket.com/albums/f219/sapienz/steampunk/captainze1.jpg
personal reminder dateline _ Monday, November 17th 12:00 PM
|
|
chrisbeaver
10-02-2008, 03:14 AM
Yowza.. That's going to be an amazing one! Good luck, man; may the sailing be smooth! :)
robo3687
10-02-2008, 03:29 AM
that is quite the awesome concept.....hopefully mine will match up to the awesomeness....lol
best of luck
SantoAnderson
10-02-2008, 04:18 AM
Very cool concept. Good luck.
farazmobin
10-02-2008, 08:44 AM
really wicked concept..hope it turns out awesome.will be watching sapienz!
sapienz
10-02-2008, 09:52 AM
really wicked concept..hope it turns out awesome.will be watching sapienz!
i hope you aren't just watching... come and join in the fun
still wanna learn more from you
Locusta
10-02-2008, 12:24 PM
Man, that Vader concept is stunning. Andrew Ley is one of my favorites on the Conceptart board. He is a great artist.
Sapienz, I wish you all the best for your work on this. I´m totally confident, that you will do a great job.
Thumbs up and bring it on!!
DogBreath
10-03-2008, 06:42 AM
That is a nice choice of concept, I have'nt seen this on conceptart b4. I cant wait to see you model this, after seing your great ironmonger diorama, have you got the yes to go ahead yet. I have to agree with you farazmobin definately should be in every HMC, I hope he joins in this one as well.
sapienz
10-04-2008, 08:16 AM
http://i48.photobucket.com/albums/f219/sapienz/steampunk/steam_02.jpg
churned out a mesh in mudbox for me to visualise the helmet's form better, the sides looks alrite but i think the front view needs abit more pushing. feels kinda boring atm
Nothingness
10-04-2008, 04:05 PM
The concept is simply amazing!
let's see what the modeling will turn up to. I never worked with mudbox and let's hope you can keep the style of mechanism out of the concept.
greetz
sapienz
10-04-2008, 05:28 PM
http://i48.photobucket.com/albums/f219/sapienz/steampunk/steam_03.jpg
brought back to max for basic retoppo + rough blocking for the rest of the body, will bring back to mudbox for more reshapping.
Nothingness> I'll probably be leaving the hardsurfaced obj to max. I'm still quite new to sculpting so getting those hardsurfaces to work out nicely will be quite time-consuming for me.
The garments / fabrics will be handled by mudbox and painted in ps.
sapienz
10-05-2008, 11:43 AM
http://i48.photobucket.com/albums/f219/sapienz/steampunk/steam_05.jpg
roughed out the body proportion, will be doing retoppo + insignia over the week
Since you are roughing out proportions, I gotta say he looks too thin and tall now. I'd scale down the body a little and the legs quite a lot. Will look better IMHO.
I like how you sculpt details first, looks like an awesome way to preview the details!
farazmobin
10-06-2008, 02:16 AM
really like the helmet buddy hardsurface in zbrush is really tough, and it looks like you got a good start....if your are doing all hardsurface in zbrush,i would suggest using pinch brush with and without the alt key.. try it out on a shpere to see it operation. and if you have time use polyboost or other suface modeling tools to build faces over the high poly in max to get a clean mesh flow with all the difficult geomertrical shapes that are only possible in zbrush..
also im crying that i am going to miss this hmc...some really amazing concepts. but im really busy in some work and maybe if the work turns out all ok i might join in by the 17th or something.
sapienz
10-06-2008, 03:13 AM
dds> i think u are right, the proportion of the concept was kinda stylised, i'll do a freeformdeformation in max and see well that will go. I really like how your guile went...
The Huge C curved pose is definately working for me.
Just on a curious note. why is he missing a boot?
faraz> I'm using mudbox. I'll use the pinch brush sparingly, kinda noticed the baked normals seemed abit creased at joints. Maybe its due to bad polyflow... I'll be redoing the hardsurface in max, i've been really curious abt polyboost since your ABC warrior. Is it really that good?
Do come and join in the fun if you can find the time :bounce:
sapienz
10-11-2008, 04:18 PM
http://i48.photobucket.com/albums/f219/sapienz/steampunk/steam_06.jpg
some boots + calf guard ( or watever you call them )
textures aren't final
sapienz
10-12-2008, 11:58 AM
http://i48.photobucket.com/albums/f219/sapienz/steampunk/steam_07a.jpg
reminds me of a seahorse :curious:
Locusta
10-12-2008, 01:33 PM
Sapienz! Man, that rocks!! God, I love that helmet. Great modeling you´ve done now. I was so wondering, why you started in Mudbox with your hardsurface stuff, but now I see, that it was obvious a good underlay for the retopo in Max.
The boots are killer too. Great!
Thumbs up and keep going that quality and we will see a masterpiece in the end!
I´m sooo looking for this one!
sapienz
10-14-2008, 03:11 PM
http://i48.photobucket.com/albums/f219/sapienz/steampunk/steam_08.jpg
fixed the proportion of the base mesh + added some accessories placement
really taking baby steps ...:p
RedRepublik
10-14-2008, 04:07 PM
hey sapienz this is looking great. i love your interpretation of an awesome, yet vague concept. now you are making me want to throw down
red
sapienz
10-14-2008, 05:26 PM
yeah its a nice yet vague concept, quite a bit of guess work + research needed.
hopefully i'll be able to deliver and do justice to the sketch.
Do join in if you can find time, it will be fun
ps. did the boots reminded you of anything? ;)
sapienz
10-18-2008, 10:44 AM
http://i48.photobucket.com/albums/f219/sapienz/steampunk/steam_09.jpg
more accessories
sapienz
10-18-2008, 05:00 PM
http://i48.photobucket.com/albums/f219/sapienz/steampunk/steam_10.jpg
alittle test before i turn in for the day.
Jay-Mo
10-18-2008, 05:07 PM
This is just incredible. I love the concept you chose, and you are doing a awesome job of bringing it to life.
farazmobin
10-19-2008, 01:11 PM
turining out great..keep going buddy :beer:
sapienz
10-20-2008, 10:38 AM
http://i48.photobucket.com/albums/f219/sapienz/forfun/polyboost02.jpg
http://i48.photobucket.com/albums/f219/sapienz/forfun/polyboost01.jpg
not exactly a real progress, but more like a shamless advert for "you know what" :love:
since i'm not supposed to be doing personal stuff during office hrs, i decided to spend some time to do some software research which every other maxer seemed to know and love.
I'm really starting to see why its so well-liked.
*pardon my fugly handwriting
sapienz
10-20-2008, 05:08 PM
http://i48.photobucket.com/albums/f219/sapienz/steampunk/steam_11.jpg
something before i turn in for the day.
pb ftw :buttrock:
sapienz
10-26-2008, 03:25 PM
http://i48.photobucket.com/albums/f219/sapienz/steampunk/steam_13.jpg
fooling around with the helmet
Airflow
10-26-2008, 03:42 PM
Cool, it would be nice if it was crystal, so you could she his burnt skull through it.
Great work mate, definatly a contender.
sapienz
10-26-2008, 04:38 PM
http://i48.photobucket.com/albums/f219/sapienz/steampunk/steam_12.jpg
laid out some of his accessories on him to test proportion + styling.
You probably aren't gonna see his face but i did 1 just to practise mudding.
sapienz
10-27-2008, 11:20 AM
http://i48.photobucket.com/albums/f219/sapienz/steampunk/steam_14.jpg
can't put a finger to whats wrong...
ignore the hair. its a very rough meshing
Boone
10-27-2008, 11:42 AM
Coming along nicely. The head is alright but doesnt seem to resemble Hayden - though the Hair helps to make him recognisable.
Keep going!
Nothingness
10-27-2008, 11:04 PM
Great progress on the detailing. Still not sure about the helmet though. And not sure but aren't we supposed to show the model off without textures? Or do you just use them as a guide to model?
cheers and happy modeling
Nothingness
10-27-2008, 11:09 PM
woops, didn't see the last page.
anyway, about the face, i think the eyes are what's wrong. They are too high and i think they should get inward a little as well.
Or wait, could be the eyebrows that are too low. Then i'm also not sure about the upper part of the nose. And In this last case the ears definately needs to move up. Top part needs to end at the eyebrows.
Also please do something about the ears :cool: i know you'll hide them but for modeling's sake :twisted:
cheers
sapienz
11-13-2008, 02:38 AM
Due to work commitment, i will most likely be unable to finish this challenge on time.:banghead:
I've been slapped with 3 deadlines in the coming 2 weeks or so and finding it really tough to juggle between work commitment and participating in this challenge.
I'll post my current progress when i can find the time to do so...
Best of luck to everybody thats still going strong with the force ;)
RedRepublik
11-13-2008, 02:53 AM
doh! sad to see you bow out. maybe you will take part in the big steam punk challenge?
sapienz
11-13-2008, 03:02 AM
Jeff> Don't worry, i'll be finishing him up when i get done with office work.
I'll need to check my schedules for that big challenge.
But i'll most likely be spending the remaining mth or so getting all of my stuff polished up and preparing a short reel for siggraph asia sometime around dec.
CGTalk Moderation
11-13-2008, 03:02 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.