View Full Version : HMC #17 Star Wars SteamPunk - Yoda
buryme 10-02-2008, 02:57 AM For this challenge I am planning create a Yoda model based on PELENG's awesome sketch from the second SWSP concept thread. (With his permission of course ;))
http://img403.imageshack.us/img403/9877/steam06cr5nn4.jpg
I learned a lot and really pushed my skills forward in the last challenge, I look forward to doing the same in this one. I may work on additional models for the challenge depending on how this first one goes. The reference being looser and having what I learned last time about workflow, I may not spend as many hours as I did on Pumpkinhead tweaking proportions over and over to try to be as true to my refs as possible.
Cheers everyone! Can't wait to see what we produce this time!
My goal is to follow the concept sketch but skew proportions towards movie Yoda's.
Finals:
http://img80.imageshack.us/img80/6286/ayoda25fh8.jpg
http://img89.imageshack.us/img89/8339/arighty01vt2.jpg
http://img78.imageshack.us/img78/9314/frontbackxt8.jpg
http://img528.imageshack.us/img528/1771/sidesct7.jpg
http://img89.imageshack.us/img89/528/topcu6.jpg
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SantoAnderson
10-02-2008, 04:17 AM
Wowza, it's Mickey Rooney out for revenge. :p
But seriously, that's an awesome base. Can't wait to see it fleshed out.
robo3687
10-02-2008, 06:50 AM
that was my favourite of the yoda's from those concept threads....glad to see it's going to be realised....
PELENG
10-02-2008, 07:00 AM
Right choice, mate!:)
Good luck!
buryme
10-02-2008, 08:45 AM
Thanks for the support guys!
Got the basics down tonight...
http://img518.imageshack.us/img518/2509/yoda02de0.jpg
ParadigmShift
10-02-2008, 05:24 PM
Your concept is just AWESOME! I wish it was in the concept section, so I can use it for a reference for an entry.
I really love it and will be following this thread with interest.
buryme
10-03-2008, 09:20 AM
A little bit more face detail and some clothing getting blocked in.
For the collar and coat tails I think I will build them in maya and morph them onto the model in zbrush later. For now I will focus on getting everything else on this base proper.
http://img244.imageshack.us/img244/9723/yoda03sc2.jpg
Gonna be away for the weekend, I'll post more updates next week!
Nothingness
10-04-2008, 03:56 PM
Great start on the modeling. I'm so curious to see what you got planned for the clothes cause the concept has some very cool ones.
cheers
buryme
10-06-2008, 09:34 AM
Thanks man. I am going to do the clothing and all just like the sketch but skew his body proportions towards those of movie Yoda.
My plan is to either make the coat as a separate object or sculpt most of it on the body and add the coat tails, collar, etc and attach it to the geometry later.
http://img65.imageshack.us/img65/8740/yoda04hi9.jpg
buryme
10-07-2008, 09:28 AM
Took off the polypaint- it was getting in the way of sculpting.
Gave him eyeballs, an angrier look, and worked the pants and boots some more today.
http://img529.imageshack.us/img529/4387/yoda05lu2.jpg
buryme
10-10-2008, 01:15 AM
Hey clothes
http://img371.imageshack.us/img371/4664/yoda08ce0.jpg
I'm going to keep working on him later tonight and hopefully make some good progress on the jacket and collar. And maybe build the hat.
buryme
10-10-2008, 08:26 AM
I'll pop on the real buttons and stuff after I finish the coat's folds and wrinkles
http://img377.imageshack.us/img377/7029/yoda10eg7.jpg
buryme
10-13-2008, 07:30 AM
Got a little more work in this weekend. Critiques are welcome and appreciated!
http://img504.imageshack.us/img504/1949/yoda12pi5.jpg
buryme
10-15-2008, 10:00 AM
I added more detail to the face and hands. I also tweaked the proportions.
Next I will add accessories to the jacket like the shirt sleeves and medals, and I might redo the collar.
http://img396.imageshack.us/img396/4989/yoda14az2.jpg
BenDstraw
10-15-2008, 11:29 AM
awesome clothing and the hat is quite snazzy:cool:
will you give him the stylized light saber?
buryme
10-15-2008, 07:59 PM
Definitely. I want to go all the way in recreating the gear he has in the concept sketch as well as posing him. I am learning how to move him to Maya so I can do a proper render and have the saber emitting light.
buryme
10-22-2008, 09:48 AM
This is my basic concept for the saber. For the final version it will be partially in the sheath still.
Tomorrow I will give it more details. I want it to be more ornate and unique.
http://img79.imageshack.us/img79/6483/sword01ow5.jpg
Nothingness
10-22-2008, 07:26 PM
Great work!
Don't know whether to crit some things cause i don't know if they are 'under construction'. My comment is that i have a little problem with the hand. The palm or the base shape of the hand is like as thick as the fingers. Looks kind of funny. Don't know how this is with the yoda from the SW films, but might need some investigations.
Don't know if you still need to change the feet, but if you do, don't mind. Otherwise they look like clay ;-)
but keep it up
Halcyon-88
10-24-2008, 07:10 AM
Great work on the boots! It was good to see how you went about modeling them. I've been trying to figure out how to go about modeling shoes for my bothan scout, and this pointed me in the right direction.
buryme
10-27-2008, 09:08 PM
Thanks for the comments guys.
Nothingness, you are right about the hands. I am going to make sleeves that will cover the wrists and then pull them out to be more proportional.
As for the boots, I will go back and play with their color some more. I wanted to achieve a leather look but I think I made them too worn looking.
Thanks dropkicksev. I just made their basic shape as you can see from my WIP, added some folds with mask and move, and added the lines with the stitch brush. I still need to make the soles look right. I think I will use clay tubes to block in the forms, then some inflating and pinching to try getting solid edges.
I spent the past few days upgrading my computer to a quadcore, more ram, and RAID. Now it's smoking zbrush. Before I would have a lot of pauses when working at high detail levels on this model. Now I can have everything at the highest detail level with no worries or memory errors.
I spent some time on the saber and sheath, here is a little concept of where it stands:
http://img110.imageshack.us/img110/5229/sword03fe5.jpg
I want to add a lot of ornate detail to the sheath. While I find good references to make an alpha for that, I hope to get a lot of other little accessories modelled tonight so I can get back to what I really enjoy, sculpting and eventually posing.
Nothingness
10-27-2008, 11:12 PM
woops;
now you mention it they are indeed boots. Sorry but didn't notice it until i looked closer. So maybe add something more shoo-like. Or just make him bare-footed.
cheers
buryme
10-28-2008, 09:54 AM
I added some of his accessories.
Thanks for the critiques. I changed the color on the boots and tried to make the details more visible. I still want to make a better looking sole though so they read better as boots. I tweaked the hands too and added the sleeves so I think that looks better now.
Tomorrow I will add some detail to the badges.
http://img171.imageshack.us/img171/3305/yoda15nf8.jpg
to do:
Detail badges
Detail the saber/sheath and add straps
Color the skin and face better
Decorate the hat more
Make monocle and pipe
Nothingness
10-28-2008, 11:29 PM
Feet are looking better.
And the sole is exact what needs to be changed. I think if you make the top edge and the bottom adge of the sole hard, then you got it. Now it looks too soft and rounded to be a hard rubber sole.
cheers
Halcyon-88
10-30-2008, 05:48 AM
Thanks for the quick "how to" on the shoes. I really appreciate it.
buryme
11-07-2008, 08:51 AM
I repainted his skin and did a little more sculpting, also decked out his hat a bit, made the monocle and pipe. I plan to detail the pipe.
I want to add little details all around to make him look more complete, but time is running out.
http://img240.imageshack.us/img240/2917/yoda17me0.jpg
http://img84.imageshack.us/img84/3302/yoda18byk2.jpg
http://img240.imageshack.us/img240/5962/yoda18ais5.jpg
I'm lovin' it man. Really sweet clothing and it's pretty consistent over all. Still 10 days left, I wouldnt say time is running out :P
BenDstraw
11-09-2008, 08:56 AM
given you have extra time will you add snazzy rendering effects(i.e smoke from the pipe, glow on the lightsaber)
buryme
11-10-2008, 03:10 AM
Thanks for the comments DDS.
BenDstraw, I would like to add those effects if I have time. I'd use Maya and I am not very familiar with how to do that stuff. I haven't done a lot of stuff with Maya shaders either.
I will put everything together in zbrush first. Then if I have time I will port it to Maya, probably using normal maps, and see if I can get a good looking renders.
If I don't have time or can't get satisfactory results with Maya because of my learning curve, I will just photoshop in some smoke and glow on zbrush renders for the final beauty images.
BenDstraw
11-12-2008, 03:54 AM
i've seen smoke achieved in zbrush before. possibly you could composite smoke from zbrush into the beauty render.
anyways good luck can't wait to see the final output!:cool:
buryme
11-15-2008, 06:00 AM
I have to work a lot this weekend and won't get any time on monday before deadline, but I think I will be able to get this finished by Sunday night...
Here is where he stands, some basic posing done.
http://img90.imageshack.us/img90/1089/yoda21ge0.jpg
I need to detail the sheath and then get it posed in with him holding it like the drawing, then I'll make the strap for it.
I also want to make a pedestal/base thing for him with some ground for him to be stepping onto so the pose looks right.
If I have time after that I will make the folds in the coat look a bit better for the pose he's now in and a few other minor tweaks.
I doubt I will be able to get into figuring out how to render smoke in zbrush at this point but I will likely composite some in for the final beauty images.
Thanks again for the support BenD!
buryme
11-17-2008, 12:53 AM
allright now hopefully it no longer looks like he's dancing.
http://img223.imageshack.us/img223/5548/yoda25oq9.jpg
I'll probably use this as one of my final beauty renders. Tonight and tomorrow I'll get all the final images together and submit!
ColinC
11-17-2008, 12:59 AM
Lookin' good Dave, he could stand to be a bit more hunched over like in the concept. Other than that, nice work. :D
buryme
11-18-2008, 08:21 PM
Allright! Here are all the final images I have.
Colin I agree the super hunched posture could have added some character and really helped match the original sketch but I ran out of time. Maybe if I have time tonight or tomorrow and the final submission thread is still open I'll see how it looks.
http://img80.imageshack.us/img80/6286/ayoda25fh8.jpg
http://img89.imageshack.us/img89/8339/arighty01vt2.jpg
http://img78.imageshack.us/img78/9314/frontbackxt8.jpg
http://img528.imageshack.us/img528/1771/sidesct7.jpg
http://img89.imageshack.us/img89/528/topcu6.jpg
http://img78.imageshack.us/img78/193/wirefinalcx5.jpg
I just realized I messed up the wireframe. I had to put together a few layers in photoshop because of the way zbrush only draws frames on the active layer. Looks like I forgot to delete the pants area of the coat. When I have some time later tonight I will fix it.
Thanks everyone who followed my work and gave any comments here! Next I will work on the big Steampunk challenge going on now. I haven't decided on whether I am also going to do the cutaway/cross section HMC yet.
Halcyon-88
11-18-2008, 09:23 PM
That looks great! Love the pose
BenDstraw
11-19-2008, 01:15 AM
good job dude and good luck:cool:
a-vector
11-19-2008, 06:30 AM
buryme: Awesome entry man, just a note about the zbrush wireframe issue, I actually did mine in zbrush after seeing your entry. There is a easy way to do it without useing photshop, just use the subtool master to merge your entire model (the sudb level should be set to what you want to show in wireframe), with the keep polygroups and delete old subtools options on and you'll get one subtool with all the polygroups intact, i did the renders and then discarded the model...
Andrew
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