View Full Version : mia_physicalsun and sky

10-01-2008, 08:53 PM
Hi to all!!

I´m new in MR. I always lit with maya software, and now, I´m trying to work using Final gathering.
Ok, my problem is that, Im trying to lit one room with two windows. I used mia_physicalsun and sky, and the render quality is very poor, very dirty. I tried to put more high values to FG values at MR render globals, but, the result is very poor too. Later, I added one MR area light with mia_portal_light shader linked into custom shaders parameter of the area light, but I have these error:

Shader `mia_portal_light´: light direction must be 0 0 Z

What´s that?
And the render quality changes, is very poor too, but now with the new light, there are a lot of `dots´
Can anyone help me? :)


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10-01-2008, 08:53 PM
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