View Full Version : define GOOD toon shading
Leionaaad 10-01-2008, 06:42 AM I asked this in the texturing and surfacing forum, but this morning I figured it would be better to ask here.
What makes a toon shader a good toon shader, or what exactly breaks the illusion of cartoon?
Can you give me some good and bad examples and some of your thoughts?
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pedes
10-05-2008, 11:08 AM
I'm not much of a specialist on this field, but there's one inportant thing in cartoon shading: keep the style in mind. If the lineart style is more realistic you'd want shading to be like that, whereas for simplyfied style you need more simplyfied shading. Seems obvious, but I've seen many mismatched shadings.
ansemsnobody
11-02-2008, 09:20 PM
Line weight is also important, but many toon shaders have this and STILL look CG.
I think more important than the shader is the animation: In games (IE: Tales of Symphonia)
The animation is too smooth when actual toon animation should be flawed.
Sorry that wasn't helpfull :shrug:
Leionaaad
11-02-2008, 09:48 PM
So true. there are a lot of thing interacting to create the final image/mood/effect.
I noticed in Galactik Football something wierd with the shading: when the character turns, something breaks the illusion of cartoon(at least for me), because of the contrast between light and dark. So maybe not shading it correctly is another key to keep the image for the viewer.
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