View Full Version : MIA_material_x multiple outputs

09-30-2008, 05:46 PM
I used mia_material_x and ctrl_buffers to output multiple framebuffers. Shader is reflective, so I had, diffuse, indirect, reflection and specular framebuffers.
I put files in Nuke and noticed, after composite, that result looks darker than beauty pass.
Anyone knows why? How to solve this?
It seems that reflection pass is little different in passes, also indirect.

I have no tonemaping in scene, all framebuffers are 8bit.

09-30-2008, 11:57 PM
Solved, it was due the sRGB in Nuke.

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09-30-2008, 11:57 PM
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