f3rry
06-07-2003, 02:17 PM
Hi all,
I'm a heavy user of Maya just got a chance to explore the famous C4D 8.1 with Mocca installed.
I have a question I hope someone could explain.
How can I use the bone system as parenting chain, not deformer? I mean, I need to make simple Biped Rig on a dummy character for pre-viz, so I can put him on poses quick and Nasty.
I used bones chain system, but once I put the geometry in hierarchy it deformed automatically.
Or can I setup IK system on a non bone structure? It worked, but the parts twisted and messy and I can't clean it up by putting root goal on the geometry like bones (or can I????)
Anyone knows any links for this??? Thank you in advance.
I'm a heavy user of Maya just got a chance to explore the famous C4D 8.1 with Mocca installed.
I have a question I hope someone could explain.
How can I use the bone system as parenting chain, not deformer? I mean, I need to make simple Biped Rig on a dummy character for pre-viz, so I can put him on poses quick and Nasty.
I used bones chain system, but once I put the geometry in hierarchy it deformed automatically.
Or can I setup IK system on a non bone structure? It worked, but the parts twisted and messy and I can't clean it up by putting root goal on the geometry like bones (or can I????)
Anyone knows any links for this??? Thank you in advance.
