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f3rry
06-07-2003, 02:17 PM
Hi all,

I'm a heavy user of Maya just got a chance to explore the famous C4D 8.1 with Mocca installed.

I have a question I hope someone could explain.

How can I use the bone system as parenting chain, not deformer? I mean, I need to make simple Biped Rig on a dummy character for pre-viz, so I can put him on poses quick and Nasty.

I used bones chain system, but once I put the geometry in hierarchy it deformed automatically.

Or can I setup IK system on a non bone structure? It worked, but the parts twisted and messy and I can't clean it up by putting root goal on the geometry like bones (or can I????)

Anyone knows any links for this??? Thank you in advance.

Per-Anders
06-07-2003, 05:22 PM
ah ok, it sounds like you had the bones fixed and switched on (little green tick marks next to them in the object manager). what you need to do is start off by switching off the bones,


two ways to switch them off, if you've already "fixed" them once,do this by selecting the bottom bone, then right click on it and choose reset (this should switch the bones off, it may ask you do you want to apply this to the children).

if you've not fixed them, then simply select all the bones and in the Attributes Manager under the basic tab uncheck the "Enable" tickbox to switch all the bones off.

then place the bones with your object, and right click on the bottom bone and go "Fix" and then ok the "Do you want to apply to children" box that comes up, your bones will then be activated and fixed in position without distorting the mesh.

with cinema the structure that most work with (and seems to work best) is

Null
-Null/mesh
--More mesh type stuff
--etc...
-Root bone
--Child bone
--etc.

hope that this got the problem fixed, have fun :)

f3rry
06-08-2003, 04:37 AM
wow, thanks.

So I can't setup IK chain without bones (just gemetries), can I?

Because.... It worked when I tried, but I can't control the constraint, so it's twisting around everywhere.

Thank you all for this beautiful forum....

LucentDreams
06-08-2003, 05:55 AM
you can with geometry, but the spinning is likely cause by lack of an upvector.

JIII
06-08-2003, 03:49 PM
if your using soft IK things are going to be different and a bit harder to set up stably with out problems.

You should have no spinning problems if you are using only hard IK.

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