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View Full Version : How to do turn table + easy GI in MAYA 4.5 ?


TheGreenGiant
06-07-2003, 01:02 PM
Hello Guys,

2 questions

1) is there an easy way to do a turntable in maya?

my guess is attaching a camera to a circle (used as path)

2) is there an easy way to get that nice Global Illumination look in Maya 4.5?

There's a tutorial on highend on how to replicate lights to get the effect but I was wondering if there was a chicken exit :D

Thanks and I'm soo going to be looking at the rendering section soon. Don't know if its just me but the MAYA render engine is good but at the same time retarded. Ugghh.. Probably just me.

So much to learn so little time. :cool:

pyromania
06-07-2003, 05:01 PM
What I usually do is create a 2 node camera (Camera and aim) snap the aim to the origin then write expressions on the camera

Something like

camera1.translateZ=20*sin(.05*frame);
camera1.translateX=20*cos(.05*frame);

20 being the distance you want the camera from the origin, and .05 being the rotation speed. A lower number means a slower rotation.

This way isn't very intuitive to beginners, so another way would be to create a nurbs circle then create a locator and create a motion path so that then locator rotates around the circle. Then you can parent a 2 node camera to the locator. The problem with this way is that you have to decide how many frames you want the turntable to be, and you usually have to re-key the U value on the motion path to get the rotation speed you want. Thats why I like the expression method. :D

Levitateme
06-07-2003, 06:50 PM
http://www.boris3d.de/tutorials.html


about 1/3 page down there are lots of nice tutorials on how to get nice results with MR.

TheGreenGiant
06-08-2003, 03:25 AM
Thanks guys. :thumbsup: :thumbsup:

will try looking at both.

Cheerio~!

arangel
06-08-2003, 04:44 AM
Yes. A good push button solution for the GI look would be, beside MR, Pixho´s GI Joe Script.
http://www.3dluvr.com/pixho/

For the turntable you can also frame the camera, group the objects and rotate the group.

Rangel

Atwooki
06-08-2003, 11:30 AM
There is an orthographic turntable script available on highend3d.com somewhere....

Atwooki

Ckerr812
06-08-2003, 11:49 AM
Yep, I would say just use GI joe, and use a nurbs circle as a motion path for the camera :) Works great.

victor
06-08-2003, 04:49 PM
For turntables, I've always just made the camera the child of a locator at 0,0,0. Then turned the locator 360 degrees.

That way, it's easy to reposition the camera without having to set everything up again.

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