station75
06-07-2003, 10:24 AM
hello
it's me again :) i'm still working on animation - and i want to show Logo of my client in 3d, but i want to transfer it into another object (i'hv posted more info in post TP-Question).
when i use Adobe Illustrator file (import into Cinema) and extrude it (with Extrude Nurbs) a've got mesh with triangles:
1) import ai file into cinema
http://www.station75.com/teampoland/ls_01.gif
2) Extrude Nurbs this shape and convert into editable
(and we get triangles on cap of object)
http://www.station75.com/teampoland/ls_02.gif
3) i'll made cube and spline which i used with plugins EAS:
http://www.station75.com/teampoland/ls_03.gif
4) and i've got object like this:
http://www.station75.com/teampoland/ls_04.gif
Object information:
- Extrude Nurbs (after convert to editable)
Points 36 - Polygons - 23
- EAS object
Points 20 - Polygons - 18
it's not big different but when You work on complex logos this method can produced more different, but i have disadvantages...
object made by EAS are not quite smooth like that made with Extrude Nurbs (of course You can increase points on spline)
but have one big advantage: - it produce clean mesh which You can easy modify or displace.
But maybe is another method to produce clean mesh with Extrude Nurbs?
it's me again :) i'm still working on animation - and i want to show Logo of my client in 3d, but i want to transfer it into another object (i'hv posted more info in post TP-Question).
when i use Adobe Illustrator file (import into Cinema) and extrude it (with Extrude Nurbs) a've got mesh with triangles:
1) import ai file into cinema
http://www.station75.com/teampoland/ls_01.gif
2) Extrude Nurbs this shape and convert into editable
(and we get triangles on cap of object)
http://www.station75.com/teampoland/ls_02.gif
3) i'll made cube and spline which i used with plugins EAS:
http://www.station75.com/teampoland/ls_03.gif
4) and i've got object like this:
http://www.station75.com/teampoland/ls_04.gif
Object information:
- Extrude Nurbs (after convert to editable)
Points 36 - Polygons - 23
- EAS object
Points 20 - Polygons - 18
it's not big different but when You work on complex logos this method can produced more different, but i have disadvantages...
object made by EAS are not quite smooth like that made with Extrude Nurbs (of course You can increase points on spline)
but have one big advantage: - it produce clean mesh which You can easy modify or displace.
But maybe is another method to produce clean mesh with Extrude Nurbs?
