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View Full Version : Slow Performance in 3dsmax 5: Need Tips


Viper3d
06-07-2003, 06:41 AM
I've searched the forum as well as the web for tips in speeding up my performance. I remember way back when I first started using max that there was some magical cure for the slow movement in max. In Maya, if you delete your history it'll speed up things... but I dont know what to do in Max. A Mesh of a simple TIRE slowed down 3dsmax to a crawl. I don't believe its my system but who knows...

Specs:
OS: Windows 2000
Ram: 1GB DDR PC2100
Processor: AMD Athlon XP 1900
Geforce 4 Ti4600.
When max runs, I still have about 500mb free of RAM... so I dont see a problem there. Max does hog the processing... so i'm wondering if I really need the dual processor... But this can't be it. I see people with slower machines model cars and such all the time... if I can't handle a simple wheel... then somethings goin on... I have the newest drivers for everything. And like I said, I have plenty of RAM free when running max, little or nothing running while max is running (I DO have Norton... and i saw someone mention norton causing slowdowns, but I dont understand how it could slow it down this much.)

I also tried the trick with Mesh Select on top of the stack. This sped it up some, but not enough. It still slowed down way too much for a simple tire. I also tried turning off mesh smooth in the view port, helped very little. Plus, it was slow before i added mesh smooth. smooth just made it even worse.

Any help would be appreciated, thanks in advance.

Vips

Oktavian
06-07-2003, 10:23 AM
Have you tried to turn off Norton?
On one of my former machines Norton was the cause for slowing down.

Marcel
06-07-2003, 05:13 PM
A Mesh of a simple TIRE slowed down 3dsmax to a crawl

How many polygons has this 'simple' tire?

zarkos
06-07-2003, 05:28 PM
I had same problem but it was because of Direct x. Try to change the video settings to open GL

neversong
06-07-2003, 05:46 PM
norton does a lot of slowing down to computer, unless all you do is wordprocessing or web surfing.

I've seen a lot of people saying directX is much more stable.
isn't it?
(I'm using openGL though)

dvornik
06-07-2003, 08:00 PM
Use OpenGL as a viewport driver. Turn vertical sync off. Turn nview and desktop utilities off unless you use them.

Or use Softquadro4 and Maxtreme (still turn vert. sync off). That will speed things up considerably but is much more involved and easy to screw up.

Viper3d
06-07-2003, 10:25 PM
polycount = 25k... that seems awful high. I was simply following a tutorial for doing a tire... how else can i go about modeling tires without getting such a high poly... but keep the detail.

I turned off norton, and it didn't help much if any. Vertical sync is always off... i'll try some of the other suggestions.

(edit)I tried changing to directx 9 instead of 8.1... see if that helps. I'll try openGL shortly... (just found it)

Six Black Roses
06-07-2003, 10:28 PM
You can use NURBS.

Viper3d
06-07-2003, 10:37 PM
Directx 9 failed to initialize, so I went with OpenGL... after removing the mesh smooth and adding a mesh select, things seemed better. I'll see what else I can dig up and try to make it go faster, something still seems odd.


on another note... i was simply disabling norton's realtime protection, is that what you mean by turning off norton? or do you mean ctrl-alt-del and killing its process completely?

Dave Black
06-07-2003, 10:45 PM
Check to make sure that your "WINLOGON" is not stealing processing power. If it is, it's a sure sign that you have a serious conflict between norton and cdilla.

It could be that 25K polys is causing a problem, but that number is not too high. For one tire, though, I would say it's up there.

-3DZ

:D

Joebount
06-08-2003, 12:01 AM
Originally posted by Six Black Roses
You can use NURBS.

You funny guy, you made my day !!! :applause:

Viper3d
06-08-2003, 01:35 AM
nope winlogon doesn't budge, took maybe 1% outta the 5 min or so I was watching 3dsmax and task manager (moving around the tire... adding mesh smooth and such). Seems norton isn't causing it then... whats the softquadro and maxtreme that someone mentioned?

lukx
06-08-2003, 02:11 PM
http://www.nvworld.ru/index_e.shtml

this is all about softquadro, but personaly I don't recommend softquadro on Geforce for me it was quite unstable. Now I got nivida quadro 750xgl and with maxtreme it's really nice and not so expensive choice

Viper3d
06-08-2003, 05:17 PM
i was afraid thats what softquadro was hehe. I remember seeing this a while ago. I've never gotten the courage to do it, in fear that I might screw something up. Is it all that hard to do?

RockinAkin
06-08-2003, 05:47 PM
Sounds to me like you've got a general problem with your computer's performance, not just specific to max.

I can rotate ~200k scenes with little problems, and I've got half the computer you've got.

The "DirectX failed to initialize" is the part that sets off a red flag for me.
You shouldn't have any problems with either DirectX or OpenGL. (I find DirectX to be faster, but thats just me).

Go here: http://www.futuremark.com and download "FutureMark 2001 SE".

Run the benchmark and compare your score with their online results brower, just to make sure your computer performs on the same level as other computers with your exact same setup.

Then, if you're underperforming, download the latest Motherboard and Chipset Drivers, nVidia Drivers, DirectX 8.1

Good Luck,
-DivideByZero-

RockinAkin
06-08-2003, 05:55 PM
Oh, i just realized after rereading your post:

DirectX 9 needs a service pack (downloadable from discreet.com) to run correctly in max.

But you shouldn't even be using DX9, since your video card cant handle any DX9 extensions.

Try the max service pack, and see if the performance improves... then get rid of DX9 (there are some DX uninstaller softwares out there, just do a google search), try installing 8.1

-DivideByZero-

DanSilverman
12-05-2004, 05:55 PM
He shouldn't have to get rid of DirectX 9 as I believe DirectX 8 extensions are, to some degree, supported. Therefore, he can run MAX in DirectX mode selecting DirectX 8 even if DirectX 9 is installed on his system. He may need DirectX 9 for some games or other applications, so there is no reason to revert back to DirectX 8.

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