shokan
09-27-2008, 08:47 PM
For stills in C4D R11:
1) Will Cinema 4D have trouble with importing and handling dense meshes from Zbrush? There will be lots of Xfrog trees in the same scenes.
2) Should I paint in ZBrush before export, or should I use Bodypaint once in C4D? Someone told me it doesn't matter and it's a matter of preference. Trouble is, I don't know what my preference is. Easy to do with great quality sounds good. I only have old school traditional media illustration experience and am envisioning complex antique interiors with photorealistic results.
3) In your opinion, would I be better off considering XSI 7 (instead of C4D r11) for the above because of its Gigapolygon core for heavy poly counts I may be dealing with? I'm scared of Mental Ray after reading about it compared to simpler C4D or modo, for example.
'preciate your help.
1) Will Cinema 4D have trouble with importing and handling dense meshes from Zbrush? There will be lots of Xfrog trees in the same scenes.
2) Should I paint in ZBrush before export, or should I use Bodypaint once in C4D? Someone told me it doesn't matter and it's a matter of preference. Trouble is, I don't know what my preference is. Easy to do with great quality sounds good. I only have old school traditional media illustration experience and am envisioning complex antique interiors with photorealistic results.
3) In your opinion, would I be better off considering XSI 7 (instead of C4D r11) for the above because of its Gigapolygon core for heavy poly counts I may be dealing with? I'm scared of Mental Ray after reading about it compared to simpler C4D or modo, for example.
'preciate your help.
