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MJV
06-06-2003, 11:00 PM
This is my next work in progress. Been working on it for two days so far, with a long way to go.

AdamT
06-07-2003, 06:17 AM
She looks more like the old man than mother, but it's getting there. :)

modestmouse
06-07-2003, 06:43 AM
Hair,
I think everything will shape up with hair and mabey redder lips

MJV
06-07-2003, 10:00 PM
http://www.mvpny.com/Elta14r1.jpg

MJV
06-07-2003, 10:01 PM
http://www.mvpny.com/Elta14r2.jpg

derwolpertinger
06-07-2003, 10:41 PM
damn these eyes really scare me! :eek: :eek:
really nice work so far.:thumbsup: , can we see some other views of it, too?
and in my opinion the eyes are to big.

wesware
06-07-2003, 11:48 PM
Looking good.

I think the mouth and chin are closer than the eyes. There is an important feature to the sketch that is missing in the model. The way the brow slopes down into the slight tuck where the lid starts... whereas in your model there is an exagerated fold up into the pronounced brow. Did that make sense?

MJV
06-08-2003, 06:23 AM
I'm starting to think this may be beyond my skill to model.

http://www.mvpny.com/Elta15Hair6r1.jpg

dandavis
06-08-2003, 06:37 AM
Oh, I don't think it's beyond your skill level. You're on the right track. The ears look off but everything else is beginning to really take on the appearance of the sketch. Don't throw in the towel. -- dano

randyrives
06-08-2003, 01:12 PM
Yes looking much more like the sketch. I wouldn't be to concern with the ears, as the hair will cover most of the ear.

JIII
06-08-2003, 03:41 PM
Looking nice and It deffinitely is not beyond your skill level dude. Every update is getting closer and closer... its just a matter of time and patience till its really really good.

keep it up man. Looking ace.

AdamT
06-08-2003, 04:05 PM
Originally posted by MJV
I'm starting to think this may be beyond my skill to model.
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No way! I suggest you do something else for a few days and come back to it with fresh eyes. You're pretty close already, but I think the nose and eyes need a little more tweaking. The nose looks too big/bulbous and the shape of the nostrils doesn't quite match the sketch. Also notice how in the sketch the smile lines continue to the top of the nostril, whereas in the model they stop at the bottom of the nostril. I think that's affecting her overall appearance.

wesware
06-08-2003, 04:19 PM
Have you considered modeling from a front and side view in your editor? It might help with some of the small quirks. You are 90% there, dude... just need to move the points that extra 10%.

MJV
06-08-2003, 05:12 PM
Originally posted by AdamT
No way! I suggest you do something else for a few days and come back to it with fresh eyes. You're pretty close already, but I think the nose and eyes need a little more tweaking. The nose looks too big/bulbous and the shape of the nostrils doesn't quite match the sketch. Also notice how in the sketch the smile lines continue to the top of the nostril, whereas in the model they stop at the bottom of the nostril. I think that's affecting her overall appearance.

Good points, especially about the smile line. Thanks Adam. :)

MJV
06-08-2003, 05:16 PM
Originally posted by wesware
Have you considered modeling from a front and side view in your editor? It might help with some of the small quirks. You are 90% there, dude... just need to move the points that extra 10%.

Actually, I am using front and side views provided by the artist. I think that is part of the reason for some of the variance from the three quarter view your seeing. One of the main problems I seem to be having is giving her a sense of her proper age, and when rendered from certain angles, it's hard to even tell she's a woman. I'll keep at it though. Thanks.

derwolpertinger
06-08-2003, 06:13 PM
i think you'll definitly get the sense of the age when you start texturing her, and the grey hair will do the rest, then you'll also be able to say it is female. so go on! :D btw. i think the nose has to be more sharp and not that round shaped. the mouth area is absolutely great, nothing to crit there. :applause:

kiwi
06-09-2003, 12:44 AM
Looking good :thumbsup:



Often the thing that makes a head look female or male is the slightly different shape of the head itself.Ie a female head looks more rounded in the jaw and cheek area and a male head has more of the sharp hard lines which create that masculine appearance IMO :)



Stu.

artemesia66
06-09-2003, 04:21 PM
i think she's looking pretty good, but i think her browridges are too prominent for a woman. there are good pics of male and female skulls here:

http://www.sculpturegallery.com/museum.html

and here:

http://www.dipaola.org/stanford/facial/facetypes/f08.jpg

also, i think the shape of her eyelid is having a big impact on her not looking quite like the sketch. the eyelid fold sags over time and creates a kind of hood. there are some (kind of creepy) pics of this effect and its repair on this plastic surgery site:
http://www.lasermedicalcenter.com/html/eyelid.html

MJV
06-09-2003, 05:38 PM
Originally posted by artemesia66
i think she's looking pretty good, but i think her browridges are too prominent for a woman. there are good pics of male and female skulls here:

http://www.sculpturegallery.com/museum.html

and here:

http://www.dipaola.org/stanford/facial/facetypes/f08.jpg

also, i think the shape of her eyelid is having a big impact on her not looking quite like the sketch. the eyelid fold sags over time and creates a kind of hood. there are some (kind of creepy) pics of this effect and its repair on this plastic surgery site:
http://www.lasermedicalcenter.com/html/eyelid.html

Thanks, that's very helpful. :applause:

MJV
06-10-2003, 05:17 AM
A slight update.

http://www.mvpny.com/Elta15Hair8mr1.jpg

AdamT
06-10-2003, 05:43 AM
*Much* better! Now you just have to get the eyelids sorted, grow some hair on her, and you'll have your date for bingo night. :)

MJV
06-10-2003, 06:06 AM
Originally posted by AdamT
*Much* better! Now you just have to get the eyelids sorted, grow some hair on her, and you'll have your date for bingo night. :)

Yep. The eye, lip edges, more age, somehow, and hardest of all, the personality and intelligence. I've been trying various techniques in Shave to do the hair, but it's slow going.

She doesn't play bingo, but she is the president of the garden club. ;)

artemesia66
06-10-2003, 01:37 PM
Originally posted by MJV
Yep. The eye, lip edges, more age, somehow, and hardest of all, the personality and intelligence. I've been trying various techniques in Shave to do the hair, but it's slow going.

She doesn't play bingo, but she is the president of the garden club. ;)

she's really coming along. i'm impressed. i agree that the eyelids and the lips still need tweaking. her upper lip especially still looks thin to me. while you're still working on shaping her face, you might try polygonal hair just to see the impact of its shape on the shape of her face. can't wait to see her textured with wrinkles, age spots, etc.

MJV
06-10-2003, 09:01 PM
Another update, this time concentrating on the eye.

http://www.mvpny.com/Elta15Hair8sR1.jpg

AdamT
06-10-2003, 10:19 PM
Better, but still not enough overlap.

derwolpertinger
06-11-2003, 01:35 AM
you're definetly gettin' there!:applause:
things i can crit for now are. the fold under the eye seems a bit to evena nd too round to me, the tip of the nose might be pulled downwards a bit, and the chin, ...well dunno how this is called so i just say that the fold there gotta be a bit harder and deeper. in case you don't understand that i'll grab myself a dictionary. :D

MJV
06-11-2003, 03:17 AM
Here is a with some hair, obviously not finished yet. Funny, she looks very much like someone I know now, just nothing like the sketch. :rolleyes:

http://www.mvpny.com/Elta15Hair8sLash.jpg

JIII
06-11-2003, 03:40 AM
hmm her face looks tense, while the sketch is not very tense at all. I think that might be your main problem. the lip and chin seem tight and tense while in the pic they are not.


great job.

AdamT
06-11-2003, 04:32 AM
Personally I hope you stick with the one eyebrow look. It's kind of edgy. :D

JIII
06-11-2003, 04:33 AM
yeah dye her hair green, that would make her look even bettter. lol

MJV
06-11-2003, 05:45 AM
Originally posted by JIII
yeah dye her hair green, that would make her look even bettter. lol

Great idea!

MJV
06-13-2003, 08:58 AM
Another update

http://www.mvpny.com/EltaPaint5R1.jpg

Brucie Rosch
06-13-2003, 03:31 PM
upper eyelid: thicker/more rounding at edge/more depth

upper eyelid: try for that complex folding that's in the sketch

eye opening: could be smaller I think, will help with aging. This might happen natually as you add that folding.

eye bags, lower: there's a distinctive shape in the sketch that you could try for

mouth/lips/teeth: teeth and lips seem sort of flat and close together. I can't tell if it's a texture thing or if you need more depth put in

bottom lip: in the sketch it gets thinner as it travels back towards the mouth corners. your model's lower lip looks too full and soft to me (might be a texture thing as well). Slimming in spots might help her "age."

nose: tip looks like it could slope upward more (I'm sure that's not clear at all! I see fairly major differences from the sketch). If you can follow the sketch a bit more, the nose will "smallify" a little and have slightly less distinct lines, and that would be all to the good.

nose bridge: looks like that indent you've got could be a bit lower

forehead: looks like it could be just a bit slimmer

It's coming along nicely, IMO. Really go for those eyes (most important part!).

Michael, you must be learning a ton with this. Keep on!

NWoolridge
06-13-2003, 09:14 PM
MV,

Its looking great, but the eyes are too large for a realistic human (fine if you are going for a slightly cartoony look). The large eyes are in the sketch, but are somewhat exaggerated over "reality".

One common CG mistake is to make the orb of the eyeball itself too large. The diameter of a human eye is usually around 1 inch (2.5 cm), just larger than the eye opening (or palpebral fissure) itself. this can subtly affect the surrounding geometry, as you try to embed too large an eye in the face, and conform the eyelids and surrounding geometry to it. If your units are not set up to acheive this easily, then set the eye diameter to be ~1/7 to 1/8 the height of the face, from chin to hairline.

The lip colour seems a bit extreme, too...

HTH,

Nick

MJV
06-14-2003, 02:17 AM
Getting closer I think.

http://www.mvpny.com/EltaPaint13r1.jpg

MJV
06-14-2003, 02:19 AM
Originally posted by Brucie Rosch
upper eyelid: thicker/more rounding at edge/more depth

upper eyelid: try for that complex folding that's in the sketch

eye opening: could be smaller I think, will help with aging. This might happen natually as you add that folding.

eye bags, lower: there's a distinctive shape in the sketch that you could try for

mouth/lips/teeth: teeth and lips seem sort of flat and close together. I can't tell if it's a texture thing or if you need more depth put in

bottom lip: in the sketch it gets thinner as it travels back towards the mouth corners. your model's lower lip looks too full and soft to me (might be a texture thing as well). Slimming in spots might help her "age."

nose: tip looks like it could slope upward more (I'm sure that's not clear at all! I see fairly major differences from the sketch). If you can follow the sketch a bit more, the nose will "smallify" a little and have slightly less distinct lines, and that would be all to the good.

nose bridge: looks like that indent you've got could be a bit lower

forehead: looks like it could be just a bit slimmer

It's coming along nicely, IMO. Really go for those eyes (most important part!).

Michael, you must be learning a ton with this. Keep on!

All good suggestions, some implemented, some to come. Thanks for taking the time.

MJV
06-14-2003, 02:31 AM
Originally posted by NWoolridge
MV,

Its looking great, but the eyes are too large for a realistic human (fine if you are going for a slightly cartoony look). The large eyes are in the sketch, but are somewhat exaggerated over "reality".

One common CG mistake is to make the orb of the eyeball itself too large. The diameter of a human eye is usually around 1 inch (2.5 cm), just larger than the eye opening (or palpebral fissure) itself. this can subtly affect the surrounding geometry, as you try to embed too large an eye in the face, and conform the eyelids and surrounding geometry to it. If your units are not set up to acheive this easily, then set the eye diameter to be ~1/7 to 1/8 the height of the face, from chin to hairline.

The lip colour seems a bit extreme, too...

HTH,

Nick

Hi Nick. Thanks for the suggestions. I think the eye is supposed to be a little big, as the intention was to make her be slightly characatured and not completely photoreal. However, I agree that the eye needs to probably be smaller, especially if it's going to look like the drawing. The thing is I'm using orthogonal front and side drawings provided by the artist which lead me to this result you see, so I'm waiting to hear from the artist himself about what exactly we ought to do.

BTW, I did a Google photo search for woman's faces yesterday and your head was one of the results. :D

JoelOtron
06-14-2003, 03:09 AM
Hi MV

Looks good. I think the one area that could be improved would be the eyes. The eyeballs on the sketch are actually set deeper into the skull where yours looks like the eyes are bulging forward a bit. Also, as NWoolridge mentions, the eyeballs themselves are tool large. The eye lids need to droop a bit - they look like there are stretched around the form of the eyeball a bit. The lids on yours are bit too far opened as well.

I took the sketch and accentuated the facets/planes that show clearly in the sketch. Dont know if its helpful or not, but it might help you to see the difference between the sketch and the model. The sketch has some nice subtle stuff going on around the eyes.

You're a good sport MV. Takes a lot to show your work and be open to input. I should also note that I have never created (successfully at least) a human head yet myself. I also realize that even if you can see what needs to be done to adjust a model, it doesnt always mean you can always figure out how to actually DO it.

Heres the image link for what its worth:

http://www.joeldubin.net/xol/facets.jpg

Also, I think when you smile, you expose your top teeth moreso than your bottom. This is sort of indicated in the sketch as well. I would move your teeth group down more so just the top teeth are visible--otherwise it looks sort of like shees gritting her teeth. Look in the mirror and smile, then grit your teeth and you should see the subtle difference.


Joel

MJV
06-15-2003, 02:12 AM
New haistyle. :)

http://www.mvpny.com/EltaPaint18Hair4r1.jpg

MJV
06-15-2003, 02:27 AM
Originally posted by JoelD
Hi MV

Looks good. I think the one area that could be improved would be the eyes. The eyeballs on the sketch are actually set deeper into the skull where yours looks like the eyes are bulging forward a bit. Also, as NWoolridge mentions, the eyeballs themselves are tool large. The eye lids need to droop a bit - they look like there are stretched around the form of the eyeball a bit. The lids on yours are bit too far opened as well.

I took the sketch and accentuated the facets/planes that show clearly in the sketch. Dont know if its helpful or not, but it might help you to see the difference between the sketch and the model. The sketch has some nice subtle stuff going on around the eyes.

You're a good sport MV. Takes a lot to show your work and be open to input. I should also note that I have never created (successfully at least) a human head yet myself. I also realize that even if you can see what needs to be done to adjust a model, it doesnt always mean you can always figure out how to actually DO it.

Heres the image link for what its worth:

http://www.joeldubin.net/xol/facets.jpg

Also, I think when you smile, you expose your top teeth moreso than your bottom. This is sort of indicated in the sketch as well. I would move your teeth group down more so just the top teeth are visible--otherwise it looks sort of like shees gritting her teeth. Look in the mirror and smile, then grit your teeth and you should see the subtle difference.


Joel

Thanks Joel. I have made the eyeball's slightly smaller, but they need more work. The sketch you made helped me see some things I hadn't been focused on. Thanks alot for that. I've moved the teeth down some, but I don't think they can go any lower and still be natural. I probably need to raise the lip positions instead. As far as my being a good sport, I very much appreciate the helpful advice I've received here and elsewhere. Maybe like a lot of folks here, I work at home and don't have a lot of people I can turn to, and I'm no expert on human anatomy. It's one thing to look at something and think to yourself this or that doesn't look right, but sometimes it really helps to just have it confirmed by others. You think oh maybe that will pass, and then someone says something about it and you realize you really do have to fix it. I've learned alot so far, and hopefully I can finish this to everyone's general satisfaction. When I look back at the first few renders I posted I really have to laugh at how awful they were. :)

JIII
06-15-2003, 02:37 AM
that upper lip is just to tense, feels like she is plastic.

relax that and the modeling is almost done.

the nose could be a little more organic.

MJV
06-15-2003, 02:50 AM
Originally posted by JIII
that upper lip is just to tense, feels like she is plastic.

relax that and the modeling is almost done.

the nose could be a little more organic.

Who asked you?!! :twisted: :argh:

Kidding!

:banghead:

MJV
06-15-2003, 11:34 AM
http://www.mvpny.com/EltaPaint18Hair14R7r1.jpg

JoelOtron
06-15-2003, 05:02 PM
Lookng better!

Brucie Rosch
06-15-2003, 05:36 PM
I agree with Joel (looking better). How about varying the width of the nose bridge a bit? I know the sketch has it looking pretty straight and parallel (sp?), but some variation would look a little more natural IMO.

I like the new hair.

I'd like to see yet more eye wrinkles. (Will they make it a big pain to animate eye blinks? Just curious.)

I've never modeled realistic facial features -- I'm impressed with your results and the persistance it takes to get them. You're right about this being a great way to get feedback (that otherwise would be really hard, maybe impossible, to get).

MJV
06-17-2003, 01:51 AM
Next update. I'd like to get more rim lighting in the hair, and the textures are still a work in progress. Plus I have to make the rest of the body. :/ I'm happy with the translucency from Arndt's great plugin Translucent, works better than the chanlum solution, but I guess it's a little strong.

http://www.mvpny.com/EyeReflection2RAE1.jpg

Brucie Rosch
06-17-2003, 03:12 PM
she has a much softer look to her (a good thing!)

JoelOtron
06-17-2003, 03:17 PM
Great work MV. Squidinc had created some great eye shaders, if you are interested in trying them out.

http://www.cgtalk.com/showthread.php?s=&threadid=54417&highlight=eye

ToBSn
06-17-2003, 04:01 PM
hey, looks really great. good job. :thumbsup:

MJV
06-17-2003, 06:47 PM
Originally posted by JoelD
Great work MV. Squidinc had created some great eye shaders, if you are interested in trying them out.

http://www.cgtalk.com/showthread.php?s=&threadid=54417&highlight=eye

Thanks those look great.

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