View Full Version : T2S_Illumination shader X64

09-26-2008, 12:05 PM
Hi! recently I found a x64 version of this great shader:http://www.tek2shoot.com/home/index.php
This version works great in max 2009 x86 (32 bit), but maya 2008 X64 only renders a big glow arround the geometry that I asing this...may be a mi declaration error?

Thank you!

10-01-2008, 11:01 AM
I try the x64 on max X64 ang get errors too...on XSI x64 works great...

10-04-2008, 01:48 AM
try disabling post effects in the MR globals. That's probably generating that glow.

10-04-2008, 01:09 PM
If glow is disabled,MR renders this shader all black. Last night I try the x64 shader in max X64 and result a lot of artifacts in renders too...

10-06-2008, 10:26 PM
seems you are looking for this one here (http://forums.cgsociety.org/showpost.php?p=5420354&postcount=10)

Oli Owski

10-07-2008, 07:22 AM
Hi Ultrasonic, I installed VC9 before the shader...without it ,Maya cant load it...and in XSI X64 works without any problem...:cry:
Thank you

10-07-2008, 09:25 AM
what is the exact error message from maya?
what maya version are you using? what xsi version are you using? are both 64 bit or just 32?

did u update the .mi file of the shader for the 64bit version?

the problem cannot be too difficult...

10-07-2008, 11:41 AM
Im using maya 2008 x64 and XSI 6 X64...about updating the mi declaration...is really necesary? I think that only change the .dll
Edit some pics about the shader in Maya and XSI, both X64

10-07-2008, 01:02 PM
if you use the latest x64 DLL of this shader you must also use the latest MI which is included in my other post here (http://forums.cgsociety.org/showpost.php?p=5420354&postcount=10). the MI file that pixero once wrote is obsolete!

10-07-2008, 01:33 PM
Thank You!!! Ultrasonic! the glow still appears,but if uncheck translate post in the MR globals, the shader works perfect!!:applause:Im so happy, in my old X86 I use very often this shader...:cool: thank you to all for your help!

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