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View Full Version : need help ASAP, horizon fog?


Kotayus
06-06-2003, 10:12 PM
i cant seem to get it to falloff right...its very distinct that its a shader on a shape...is there a way to make it look puffy....and not, like a shader? im trying to put a haze on the horizon, so there isnt a sharp line where the ground hits the sky...you know, a bryce type horizon, of all things (and i dont have ozone2)

AdamT
06-06-2003, 10:28 PM
Have you tried checking the fog box in the AM dialogue for the Environment object?

Bucko
06-06-2003, 10:30 PM
Create a wedge shaped spline, lathe it so that the sharp edge points towards the center. Give it a material with fog attributes. Edit thichkness, falloff etc bay adjusting the shape.

The wedge shape should look like this: A generic Tom and jerry piece of cheese has a sharp angle and two blunt ones as seen from above. The sharp point faces the lathe center, one dge is parallell to the ground and the otherbedge defines the thickening of the fog.

By having a disticnct object with fog for your ground haze yopu avoid any pyrocluster(pc) problems as pc normally is additive with fog.

Kotayus
06-06-2003, 10:38 PM
DOH!!!! :banghead:

Thanks adam, that worked.:thumbsup:

sometimes the simplist answer is the easiest.

Peoples
06-07-2003, 09:23 AM
Seems like you allready solved the problem, but there's always the Pelham Shaders (free)...Made this quickie w/ those:

http://www.hut.fi/u/vhautala/renders/sea.jpg

derwolpertinger
06-07-2003, 10:01 AM
pelham shaders are just great, i recommwend everyone to use them!! :D but do they still work in r8? haven't tried that yet.

Bucko
06-08-2003, 10:44 AM
The Pelham shaders work in R8 as far as I have tested them. The only problem I've seen with them is that they don't interact well with PyroCluster. If you want to use PC for clouds etc combined with a horizon fog you will have to come up with another way of doing the fog.

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