WaltherGropius
09-25-2008, 04:22 PM
Hi all
I just uploaded a little maxscript called SlideKnit to our tools page at http://slidelondon.com/iv. It's similar to MLdecorate (http://www.monkeylab.com.au/rd/Plugin_MonkeyDecorate/MonkeyDecorate_Documentation.htm) but works in newer 3dsmax versions, and is useful for doing the kind of thing seen here (http://forums.cgsociety.org/showpost.php?p=5395022&postcount=56) (that's not our work, unfortunately!).
Basically, it takes a UV mapped mesh as input and creates a new object in the shape of these UVs - with a morph modifier to bring the verts back to their correct world positions.
It's great for laying out stuff along complex surfaces (straps and stuff to character torsos, for example). You can easily lay your stuff out on top of the (planar) flattened mesh, skin wrap it all to this and then when you morph the flattened mesh back into place all your stuff will come with it.
Hope it's useful!
I just uploaded a little maxscript called SlideKnit to our tools page at http://slidelondon.com/iv. It's similar to MLdecorate (http://www.monkeylab.com.au/rd/Plugin_MonkeyDecorate/MonkeyDecorate_Documentation.htm) but works in newer 3dsmax versions, and is useful for doing the kind of thing seen here (http://forums.cgsociety.org/showpost.php?p=5395022&postcount=56) (that's not our work, unfortunately!).
Basically, it takes a UV mapped mesh as input and creates a new object in the shape of these UVs - with a morph modifier to bring the verts back to their correct world positions.
It's great for laying out stuff along complex surfaces (straps and stuff to character torsos, for example). You can easily lay your stuff out on top of the (planar) flattened mesh, skin wrap it all to this and then when you morph the flattened mesh back into place all your stuff will come with it.
Hope it's useful!
