ub52
06-06-2003, 06:58 PM
Hello,
I've had about a week now with motion builder and really luv working with it. Many thanks to 3DDave for the Lightwave bones rig which I'm using. However, I'm now trying to actually bring some very simple keyframed animation back into Lightwave and not getting what I would expect. There are 2 problems, one I'm not getting any Z axis translation, and two, I'm not getting the complete range of frames that I worked with in MB. Here are 3 pic's which should explain thing better.
The first pic here is of my character in MB with some very simple keyframes applied between frames 0 and 120. Notice the FCurves window is displaying the keys set on the HipsEffector's Z axis.
http://members.cox.net/rlandry52/PrePlot.jpg
Here in the second image, I've plotted the control rig's data back to my Lightwave skeleton, ready for exporting. Notice the keyframes in the timeline and FCurves window for the Z axus of the Hips bone of my character.
http://members.cox.net/rlandry52/PostPlot.jpg
Finally in this third image I'm back in Lightwave with my original scene file load. I've merged the FBX data and then opened the Graph Editor on the Z position channel of the Hips bone. Where are all the keys? Also notice the timeline is set to display frames 0 through 120 but only keys up to 100 are showing. (Doh, just figued this out as I was writting this. I didn't set my frame rate to 30fps before merging. Anyway, first problem still applies).
http://members.cox.net/rlandry52/PostMerge.jpg
I've had about a week now with motion builder and really luv working with it. Many thanks to 3DDave for the Lightwave bones rig which I'm using. However, I'm now trying to actually bring some very simple keyframed animation back into Lightwave and not getting what I would expect. There are 2 problems, one I'm not getting any Z axis translation, and two, I'm not getting the complete range of frames that I worked with in MB. Here are 3 pic's which should explain thing better.
The first pic here is of my character in MB with some very simple keyframes applied between frames 0 and 120. Notice the FCurves window is displaying the keys set on the HipsEffector's Z axis.
http://members.cox.net/rlandry52/PrePlot.jpg
Here in the second image, I've plotted the control rig's data back to my Lightwave skeleton, ready for exporting. Notice the keyframes in the timeline and FCurves window for the Z axus of the Hips bone of my character.
http://members.cox.net/rlandry52/PostPlot.jpg
Finally in this third image I'm back in Lightwave with my original scene file load. I've merged the FBX data and then opened the Graph Editor on the Z position channel of the Hips bone. Where are all the keys? Also notice the timeline is set to display frames 0 through 120 but only keys up to 100 are showing. (Doh, just figued this out as I was writting this. I didn't set my frame rate to 30fps before merging. Anyway, first problem still applies).
http://members.cox.net/rlandry52/PostMerge.jpg
