greyface
09-24-2008, 02:47 AM
Hello fellow riggers, I have a question about forearm/wrist rigging:
I'm trying to isolate hand animation, I have a controller which the arm effector is position constrained to, and the hand effector is a child of. Arm is IK.
This way, I can move the arm into place and control the hand rotation with the same controller.
The problem is with the forearm twist: when everything is in neutral pose, the forearm is aligned to the hand, but when the arm moves around, and hence the elbow, the forearm has to align with the rest of the chain so naturally, it rotates.
Now the controller for IK/Hand rotation does not rotate and therefore there is now an offset between the forearm rotation and the hand... and the forearm appears twisted even though the hand is facing flat to the ground.
Any insight in how to fix this would be great :}
Thanks
A
I'm trying to isolate hand animation, I have a controller which the arm effector is position constrained to, and the hand effector is a child of. Arm is IK.
This way, I can move the arm into place and control the hand rotation with the same controller.
The problem is with the forearm twist: when everything is in neutral pose, the forearm is aligned to the hand, but when the arm moves around, and hence the elbow, the forearm has to align with the rest of the chain so naturally, it rotates.
Now the controller for IK/Hand rotation does not rotate and therefore there is now an offset between the forearm rotation and the hand... and the forearm appears twisted even though the hand is facing flat to the ground.
Any insight in how to fix this would be great :}
Thanks
A
