mariotroise
09-24-2008, 12:43 AM
I'm working on a product now that has a lot of faceted surfaces, pretty much like a jewel.
I just can't get it right.. I want to keep my polygons faceted, not smooth.
If I use the standard shader with the faceted option checked the result is perfect. But is there another way to deal with this? Is there a global or individual 'smooth off' option?
Software: 3Ds Max 2009 (using Vray and Maxwell)
Experience: Intermediate to advanced (but I haven't played with 3D for a while)
Thanks!
Mario
I just can't get it right.. I want to keep my polygons faceted, not smooth.
If I use the standard shader with the faceted option checked the result is perfect. But is there another way to deal with this? Is there a global or individual 'smooth off' option?
Software: 3Ds Max 2009 (using Vray and Maxwell)
Experience: Intermediate to advanced (but I haven't played with 3D for a while)
Thanks!
Mario
