Phlok
09-23-2008, 06:44 PM
Hello Everyone,
A friend and I are doing a small animation in a 2k resolution. In the aimation, there is a plane landing and I want to create a very realistical smoke effekt for the smoke that's rising when the plane's landing gears are touching the airfield.
The reason for me posting here is that I need some advice on wich technique to use best for this effect in that resolution. I am not very keen on betting on the wrong horse for weeks so I wanted to collect some suggestions and I am very happy for any good idea!
I tried using sprite particles, but I suppose that could look too artificial in high resolutions, also the effect is supposed to take place quite close to the camera.
Particles are a good means for controlling an effect, e.g. the way a cloud's gonna move but can cloud particles really do the job here?
Right now I am trying to focus on fluids, but I am unexperienced in rendering them (as good and real it looks in the viewport as bad does it look using mental ray).
What do you suggest I shoud be focussing on? Maybe something I didn't take into account, yet?
A friend and I are doing a small animation in a 2k resolution. In the aimation, there is a plane landing and I want to create a very realistical smoke effekt for the smoke that's rising when the plane's landing gears are touching the airfield.
The reason for me posting here is that I need some advice on wich technique to use best for this effect in that resolution. I am not very keen on betting on the wrong horse for weeks so I wanted to collect some suggestions and I am very happy for any good idea!
I tried using sprite particles, but I suppose that could look too artificial in high resolutions, also the effect is supposed to take place quite close to the camera.
Particles are a good means for controlling an effect, e.g. the way a cloud's gonna move but can cloud particles really do the job here?
Right now I am trying to focus on fluids, but I am unexperienced in rendering them (as good and real it looks in the viewport as bad does it look using mental ray).
What do you suggest I shoud be focussing on? Maybe something I didn't take into account, yet?
