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d-tox
09-23-2008, 02:05 PM
Hi guys,

i've got a quick question.

when i pose a figure and import into mudbox i obviously cant use symmetry.

so should i first sculpt the model, and afterworths pose?
of should i just pose it before hand without using symmetry then..?

what is the best way? becaus i really want to keep using symmetry..

thanks,

bye

MasonDoran
09-23-2008, 06:33 PM
if the model is truly symmetrical...you can use tangent symmetry regardless of the pose of the character.

That way you can sculpt in default pose, import a pose of the low res mesh ....and then continue sculpting.

d-tox
09-23-2008, 06:54 PM
if the model is truly symmetrical...you can use tangent symmetry regardless of the pose of the character.

That way you can sculpt in default pose, import a pose of the low res mesh ....and then continue sculpting.

tangent symmetry does not work, i am probably using it wrong.

i select 2 faces and then use ''set topology axis'' and then set symmetry to tangent,
but i select different faces on eacht side then on some parts.


however i did solve it in another way, but i should be done better.

i created one default pose(which is symmetrical), and import the new pose as
a new layer. i clay on the default pose and then morph to the other pose to see
the result.

which works.. but i think it can be done in a better way right?
(the pose is not symmatrical but the character in general is)

oglu
09-23-2008, 08:32 PM
there are only two ways...
tangent symmetry... wich works with a clean quad only mesh...
and import as layer...

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