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ragtag
06-06-2003, 11:09 AM
Hi,

How many joints would you use for the neck? We have 3 in the Joint Factory, but I'm wondering if 1 would be enough. How many do you use and for what kind of character? Do you use a different number of joints for the deforamation rig and the animation rig?

Ragnar

JeT
06-07-2003, 01:28 PM
hmm id say it depends on the character, and the actions taking place... but yeah suggest 1 can work, but 3 usually is better for more expression. unless the character is a snake.. then it'll have a few more :P

if you observe a person for a while you get an idea of how flexible their neck is and how much their head moves around. some people seem to just rotate their head..

take a look in the mirror and see how much you can move your head around. i find this is the best way to figure anything out.

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