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View Full Version : FinalRender GI issue with backburner


crafaldar
09-22-2008, 09:04 PM
Hi.

I've been using fR for a while now, and never saw this issue before.

Last week we bought a PC for some network rendering, so I installed everything as usual, Win XP sp3 32bits with 3dsmax 9 and FinalRender Stage-1 R2 SP1. It all seemed ok, but when i try to render with backburner a scene with GI using AdaptiveQMC with character animation turned on, some black spots appear in some frames.

This is a test render animation (frame 40):

http://img522.imageshack.us/img522/484/test040045sn9.th.png (http://img522.imageshack.us/my.php?image=test040045sn9.png)http://img522.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)

This is the same render animation with the gray spots (frame 50):

http://img530.imageshack.us/img530/9927/test040034ru3.th.png (http://img530.imageshack.us/my.php?image=test040034ru3.png)http://img530.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)


We have another 4 computers here wich we intensly use with backburner and the exact same settings without problems...

Things i've tried with that animation:

- do the same render only at the new pc (local), it goes perfect
- do the same render, using backburner (network) but only using the new pc as a server, it goes perfect
- do the same render, but add another server and it starts to throw the gray spots.
- do a render without using GI, same scene, using backburner and several servers, and there is no problem
- do other scenes with gi, backburner and several servers, i get gray spots

So, i know it's not a general network problem:
- i can render without gi perfectly
- i can render with the other servers gi without problems
- this problem is independent of the scene or objects/materials that are applied

The problem is that when i mix my farm with the new pc, using GI it goes crazy...

I formatted the new pc and installed everything from scratch, twice.

I'd be very welcome if anyone has any idea about this.., thanks!

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09-22-2008, 09:04 PM
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