View Full Version : Metal surface deformation
Erka2 06-06-2003, 07:13 AM Hi. Can anybody help me to create object with metal surface properties, that I can use in physical simulation (using reactor)? That it deformating like a metal.
In attached file I tried to achieve such properties but it looks more like rubber mattress. Maybe you know what I am doing wrong?
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EricChadwick
06-06-2003, 03:42 PM
What specifically do you want Reactor to do to the metal? If we knew that, it would help. Maybe Reactor is not the best choice.
Tex3D
06-06-2003, 05:25 PM
Well I'm not an expert in Reactor, but I know metals pretty darn well, and the stiffness of the box needs to be set higher to start with. I'm re-running the simulation right now with a higher stiffnes and a different solver. Let's see what happens.
:thumbsup:
-Dave
Steel has to absorb a fair amount of force before it begins to deform. The box you have setup is to springy.
Erka2
06-06-2003, 06:03 PM
posm, i want to make metal that deforms like metal, not like rubber. Its deforms after kick, then freeze and simulate then like RB not SB. Can u help me?
EricChadwick
06-06-2003, 07:29 PM
Then I'd say morph it during the kick. Then RB it for movement.
Tex3D
06-06-2003, 07:32 PM
I have run the simulation a few times, and the elasticity looks too high. I have bumped the stiffness and added more mass, and it is starting to get there. It just takes awhile to recompute:shrug:
-Dave
Erka2
06-06-2003, 07:43 PM
posm, do u think that i cant make this deformation without reactor? i am asking u how to use REAL physics in this case.
tex3d thx for helping ;)
EricChadwick
06-06-2003, 08:04 PM
Whatever works for you.
I suggested a time-saver, since a physics simulator is usually not the most cost-effective method for animation.
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