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magilla
06-06-2003, 05:43 AM
We're experiencing some trouble with normals on smoothbound meshes being locked in the same direction - regardless of where the characters are facing.

This is occuring after we have manually altered the normals in some way before the bind has taken place.

Any help appreciated.

--magilla

stallion151
06-06-2003, 07:46 AM
what exactly did you do to the normals to manually alter them?

Levitateme
06-06-2003, 07:46 AM
so what exactly do you want todo with them?

magilla
06-06-2003, 07:53 AM
cos the models are low-poly for games - we had to try and smooth out polys by using "set vertex normal" amongst other normal manipulations.

This lets you alter the direction of the normal - but it stays oriented in that direction.

If you rotate the model the normal continues to face the same direction - thus turning the poly inside-out if you turn the model 180 degrees.

the only way to correct this is to unlock the normals - but this also reverts it back to before the original modification.

--magilla

stallion151
06-06-2003, 08:03 AM
unlock the normals and the go back to normals menu and change soften/harden on the poly egdes...

magilla
06-10-2003, 12:03 AM
yes, but this is my point - you can soften/harden (a kind of ham-fisted way of indirectly manipulating the normal) and everything is peachy.

But, if you need direct control (I need that vertex to point _this_ way to make the low-poly model look good) then it locks the normal.

I really don't understand why the results are so different when the functions are so similar. Why lock a normal :annoyed: during one operationand not the other.

There must be some option (or workaround) to bypass this.

--magilla

Marcel
01-15-2004, 10:44 AM
I'm having exactly the same problem..my normals are locked and I can't unlock them without destroying all my tweaks.

I'm hoping someone has found a solution.

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