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View Full Version : non-flickering GI baking?


emack
06-06-2003, 04:55 AM
I found a couple of tutorials in the links that mentioned rendering separate walls in a room and using camera mapping to create a constant illumination source. This was done to prevent flickering of GI solutions in animation.

This ends up being quite a bit of work for any sort of complex interior. Are there plans for a 'photon solution storage' system that would avoid this? It would work fine for stationary light sources and moving cameras, which is how most architectural walkthroughs are set up.

There is a feature called tBaker for specifically this problem on the FinalRender web site. This is for 3ds max, I believe; I'm just curious when/if this will make it into Cinema4D.

Thanks,

Eliot

Phasmatis
06-06-2003, 06:06 AM
There's "baker", which you can get from the plugin cafe but it isn't as good as the one for final render, it's a lot slower too.

Per-Anders
06-06-2003, 09:07 AM
it's possible if you choose to save the solution to avoid flickering. and if you use single animation solution and identical noise distribution then you should be ok provided you're just moving the camera only.

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