View Full Version : Arch Hall, Martin Jann (3D)
Pixelsonic 09-21-2008, 12:32 PM http://features.cgsociety.org/gallerycrits/286268/286268_1222000342_medium.jpg (http://features.cgsociety.org/gallerycrits/286268/286268_1222000342_large.jpg)
Title: Arch Hall
Name: Martin Jann
Country: Germany
Software: 3ds max, VRay
This was a scene I wanted to create to experimenc with light and shadows on a simple architecture. I wanted to create a simple scene but somehow make it more interesting with lights, shadows and just a few objects.
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ASIFKHAN
09-21-2008, 09:35 PM
nice composition....
lostxian
09-21-2008, 09:39 PM
fine ... keep on
leonar3d
09-22-2008, 03:23 AM
nice feel, but the texture at the wall behind is way too big!! :scream:
the bag/luggage thingy (sorry dont rememeber the english term right now) is a bit too shiny
but rest is nice lol
ManDay
09-22-2008, 06:41 AM
nice composition....
watchout: ADVERT
Sorry for this, but: STOP ADVERTISING! Other people do not present their work here just to have you spamming your bollocks in all their threads. It's discusting.
ASIFKHAN
09-22-2008, 10:01 AM
Sorry for this, but: STOP ADVERTISING! Other people do not present their work here just to have you spamming your bollocks in all their threads. It's discusting.
ok man...
i ll take care of it...
thanks for telling
Obviously there's not much to it, but its a fun looking render, i like it.
Can you share Vray settings ?
Like what type of AA you used, and GI settings
Did you use directional light with vrayshadows ?
Pixelsonic
09-23-2008, 06:29 PM
Thanks everyone for your comments!
Obviously there's not much to it, but its a fun looking render, i like it.
Can you share Vray settings ?
Like what type of AA you used, and GI settings
Did you use directional light with vrayshadows ?
Hi Nene, the Antialiasing settings a standard, Type: Fixed and Filter: Area with 1.5 size. The GI settings are shown in the attached screenshot.
For the light I just used one vray sun plus the vray sky in the gi environment slots and as the environment background map.
As camera I used the standard camera, not the vray physical camera, which I really like.
Hope this helps,
Martin
Hey pixelsonic,
Thanks for taking the time to reply,
I usually use Adaptive qmc with Mitchell-Netravali AA.
Also never a sun always directional with ray traced shadows.
I like the lighting in your render so i am gonna try and adopt your settings for some of my
renders and see how it goes
Also was the depth of field done in post or in 3dsmax
And finally what was your rendering time
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