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View Full Version : bump mapping and radiosity


emack
06-06-2003, 03:20 AM
I recently discovered that the radiosity solution in Electricimage does not support bump mapping. One has to add lights to the scene to generate the incoming light normals that can then make the bump shaders work. This is not practical for me, so I'm investigating other solutions.

How do other GI systems (MR, FinalRender, Brazil, 3Delight) handle this? Depending on the angles of incident light from the CG lights won't work for any sort of complex scene; too much is occluded from direct bounces. Do these engines cook up some sort of averaged incident light angle based upon the photon map samples? Or, alternatively, do most of them solve the problem by just using displacement? Seems computationally expensive . . .

I'm just looking for something that can handle radiosity or GI, bump maps, and storing the GI solution for architectural flythroughs. FinalRender does not seem to have a real baking process; to avoid flicker one has to make camera maps of a radiosity solution and project them. mental ray can store the photon maps, but I don't know how it handles bump maps in conjunction with this.

Suggestions?

Thanks,

Eliot

ZeBoxx
06-06-2003, 01:23 PM
*grmbl* attachment limit...

Let's try again :)

There are various ways in which to handle bump maps with photon maps. For QMC-based GI it's much simpler, since you can just perturb the normal around which to sample.

Attached is an image of Brazil r/s handling bump maps with global photons and caustic photons.

ZeBoxx
06-06-2003, 01:25 PM
*ahem*

I said... attached is an image.

Ian Jones
06-07-2003, 12:46 AM
Hey ZeBoxx, nice blue glow. What are your output settings?

ZeBoxx
06-07-2003, 12:55 AM
I think it was all pretty much default settings, other than the light multiplier in the global one being 5 (I think) and the caustic one being 2.

The blue is from the glass ball, it has a blue filter.

Sorry the examples aren't exactly pieces of art - was in a hurry :)

emack
06-19-2003, 10:43 PM
This looks perfect. If I was using 3ds max I would buy Brazil in a heartbeat.

Soooooo . . . any news on when it will be available for other packages or in a standalone form? When will we hear an update on this? :-)

Thanks,

Eliot

egz
06-20-2003, 10:45 AM
Here's a thread about VRay GI and bump maps:
http://www.chaoticdimension.com/forums/phpBB2/viewtopic.php?p=19402

ZeBoxx
06-20-2003, 03:03 PM
Originally posted by emack
Soooooo . . . any news on when it will be available for other packages or in a standalone form? When will we hear an update on this? :-)

All in due time :)

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