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Shade01
06-06-2003, 01:28 AM
Hadn't posted any work in awhile, thought I'd throw this one out there. It's essentially done, looks much nicer when it's moving. There are still some composited elements missing from this shot, and a few tweaks (I was playing around with the dof when I rendered this particular image), but not too much.


http://www.ecreativityworks.com/ultraviolent/still1.jpg

Cman
06-06-2003, 01:38 AM
Suu-weeeet! :applause:

Looks great!

Mike RB
06-06-2003, 01:43 AM
Wow, great image and look, i'm not sure if you're looking for much critique as you say this is a finished image, from a moving shot.... but the composition is a little weird. The line of action from the character to the city is justified to the left...

The image may look more balanced if either the city OR the character were moved right slightly to balance it out. Hard to tell without seeing the camera move....

Great work.

Mike

Triple G
06-06-2003, 01:49 AM
I agree with Mike about the composition being a little "left-heavy"....but again, it may be ok in motion.

I love the sky and the painted look of the clouds...are those HVs? Care to indulge us with a brief explanation of your method? :bounce:

CTRL+X
06-06-2003, 01:53 AM
Impressive, ,,,,,,,very impressive

E.Z. Schwartz
06-06-2003, 02:41 AM
That's pretty cool, although it looks like the world ends right behind the buildings. Maybe flipping the sky would fix the left heavyness? If that's possible that is. Good job, looks like a lot of work.

robin
06-06-2003, 03:01 AM
hhmm wooow im impressed, i love buildings and sci-fi

how long it took you for modeling this city ?

Shade01
06-06-2003, 03:05 AM
Thanks for the comments. I notice what you guys are saying about it being a little left heavy. I think it may be alright when it's moving, but I'll recheck that the remaining composited elements work to center the image.



I love the sky and the painted look of the clouds...are those HVs? Care to indulge us with a brief explanation of your method?

I used eki's citygen to model the background part of the city. I multipassed the render and recomped it in photshop. The neon, lighting tweaks and airbrushing was done in photoshop. The forground is a seperate render comped in photoshop, so I can move the layers individually in After Effects to get that cel movement to it. For the forground and the sky, I repainted over my render to get more of a handdrawn look. The sky is a heavily reprocessed and painted over photo.

Shade01
06-06-2003, 03:19 AM
http://www.ecreativityworks.com/ultraviolent/paintexample.jpg

http://www.ecreativityworks.com/ultraviolent/compexample.jpg

Triple G
06-06-2003, 03:46 AM
Wow...I'm impressed...:drool: Great job! Thanks for the insight!

Mechis
06-06-2003, 06:04 AM
That's awesome. Thanks for the breakdown! I can't wait to see animation tests!!!!

HowardM
06-06-2003, 07:12 AM
Looks great, cant wait to see the Anime!
...wouldnt the guy be also blurred by the DOF?

xtrm3d
06-06-2003, 08:14 AM
:beer: :beer:
awesome stuff...
i die waiting for an animation of it .. !!!
bravo
:buttrock:

Fasty
06-06-2003, 10:06 AM
Wow, exciting to see this come together!! Looks very nice, but for some reason the guy seems to be a little brightly lit to me. He just doesn't seem to blend in seamlessly with the background. Love the cityscape! :thumbsup:

Shade01
06-13-2003, 10:55 AM
I didn't feel like starting a new thread, but I could really use some feedback on this image. This is a first draft of another set for the film. It's a jazz club, but I'm not sure if I like it. I'm not sure if I like the lighting or if there is enough detail or decorations in the image. I'd like to get some critiques from you guys and see if there's some ideas I can use to pull this together.

http://www.ecreativityworks.com/ultraviolent/jazztest2.jpg

Dugg
06-13-2003, 02:27 PM
I love the 'animated look' to your work, and the rich. soft colors. Thanks for posting the compositing layers.
With the Jazz club, the pictures in the arches distracted me from the singer, it took me a bit to figure out what I was looking at. Perhaps the murals need to be more subdued and under the influence of the environmental lighting. Perhaps a brick texture.
A spot light on the singer may help to focus attention and the way it lay on the backdrops would be the visual clue required.
Will there be a composite of foreground people and tables etc?

Triple G
06-13-2003, 05:11 PM
I agree with Dugg...I think the murals should be more subdued. I think the main problem here is that there doesn't appear to be a lot of depth to this image. It's basically just the background, and then black. I think if you subdue the murals, strengthen the spots on the singer, and then add something of interest to the foreground (nothing major...just a suggestion of some tables or a chrome railing...something to break the monotony), it'll help this image pop a lot more.

dark_lotus
06-13-2003, 05:18 PM
i think in the Jazz Club, the background is competing with the character for attention, your eye doesn't know what to focus on, so perhaps if you make the character stand out more.

I think that will help alot!

Shade01
06-13-2003, 07:19 PM
Thanks guys. I was trying to pop the singer from the background with a bluer lighting to contrast the red dress, guess I'll have to keep working on it then. This is only the background layer, the foreground layer I haven't gotten to yet, hopefully it will help. I agree about the murals I will tone them down and probably add a texture to them to make it seem more like a wall.

mokba
06-13-2003, 11:38 PM
I agree with the left heavy comments on your first rendering but........ it immediately made me feel like something (evil/doom/the bad guys) are approaching from the left to engulf your scene. If that is what you are working towards you have succeeded in implying an awful lot of motion in a still, tough to do.

Your second rendering does need to focus more on the performer. I think your light color experiment sounds like a good idea. A little volumetric smoke might help add to the depth and dull the mural colors also, thereby brightening the focus back to the center. Great work!! The colors are so rich and pure it makes everything feel very painterly.

Nemoid
06-14-2003, 07:48 PM
In the first rendering,

composition is cut giving a great importance to the city, than the guy. this is caused by "cutting" the char at the legs. i'd give him more importance,. a good trick in composition is ever give importance to one element,and then to others so that u organize your image in sort of plans, overlapping each other.
hope u can understand what i am talking about with my bad english.

since its an animation judjments on composition are difficult to make though.

also the background appears too much sharp, but u was making some DOF u will fix it, while the guy appears illuminated separately so he doesn't integrate so well for now.

good work in the city and in the sky!!!!!

i can't see the 2nd rendering dunno why.

Nemoid
06-14-2003, 08:03 PM
ok i saw the 2nd also! u posted great images.
the 2nd is better!! i love the colors and composition is ok this time. yap, some sort of spot over the performer should be good
she's the star, so u see its the same thing of what i said just some sec ago...:thumbsup:

search foe Andrew Loomis books on illustration , there is a link online in some fine art reference site good also 4 3D
don't let u mislead by him being an old fashioned artist
he explains all u need for composition. even what appears istinctive have an explaination in his great books.

Shade01
06-19-2003, 06:56 AM
Ok, I guess this is going to be the thread I dump everything related to the film in, I don't feel like starting a new one everytime I have something new to post. This is the latest character, Satia Niall, a jazz singer with a secret:)

http://www.ecreativityworks.com/ultraviolent/satiacomp.jpg

Nemoid
06-19-2003, 07:27 AM
She's very cool and sexy!!!!!
:drool: :drool: :drool: :love:
She reminds me of Jessica Rabbitt and Halle Berry mixed together.
simply i can't resist.:drool:

Ayreon
06-19-2003, 07:35 AM
It's looking really great. Love the style. Can't wait ot see all this stunning work in motion! Keep it up!


Ayreon

Mike RB
06-19-2003, 07:56 AM
Great work. Are these stills hacked together? OR are they frames from somthing thats fully animated?

Mike

zerobde
06-19-2003, 09:04 AM
The composites of the cityscape are nice. i agree with Nemoid, she looks cool and sexy. looking forward to some more updates. is this a personal project or a work related project?

Dugg
06-19-2003, 03:20 PM
It impresses me that after the comments on the first nightclub scene, you didn't just go back in and do a tweeked version of the same. Instead here's what feels like a whole new piece and its fabulous!
I think that is a major difference between us wanna-bees and someone who has a full cinematic vision and control of the medium.
AWEsome!

Shade01
06-19-2003, 04:36 PM
Hey thanks for the replies and the suggestions everybody, I'm truly taking it all in and paying attention to you guys!

@Nemoid: Now that you mention it, she does kinda look like that :) I don't think that's a bad thing at all!

@Mike: I took in all the suggestions and made some changes to the jazz club, so it looks totally different now. These are all comped images and not frames but the first image is pretty close to what the animation will look like. I toned down the background and completely redid the murals. I also adjusted the cityscape per your and others observation, I just haven't posted the newer version yet.

@zerobde: This is a personal project, a 90-120 minute film, we'll have to see where the final draft of the script shakes out. All of this work being done right now is for a proof of concept.

@Dugg: Thanks!

Jonathan
06-19-2003, 05:33 PM
I've been traveling back and forth to your website for some time now. Your work rocks. Interesting paint effect in the background too.

I'm not too big on critiques as I often feel that eccentricity and intent is missed or shrouded in personal and cultural preference of the viewer, but then again, all art is subject.

I like all of the images, I also feel that reasons for being subdued can often be found in director's preference as to how that particular scene should be in congruence with the story at that point. The image should match the story and since I don't know what the story is at this point, I won't dare make a judgement on the image.

The top image does look kinda lefty but as you said, there is motion and I don't know if the motion is panning left to right or if the story is reading something that is a little off in the world you created. So as it stands, I think it's great.

Nemoid
06-19-2003, 07:10 PM
Originally posted by Shade01
Hey thanks for the replies and the suggestions everybody, I'm truly taking it all in and paying attention to you guys!

@Nemoid: Now that you mention it, she does kinda look like that :) I don't think that's a bad thing at all!

in fact it was a compliment!!! she's great and it was very a good idea even if inconscious or not, to model her like that.:thumbsup:

[
@zerobde: This is a personal project, a 90-120 minute film, we'll have to see where the final draft of the script shakes out. All of this work being done right now is for a proof of concept.

[/B]
i dunno what they say in US but in Italy we say "in bocca al lupo!!" direct translation means nothing, but it means scaramantic good luck

Shade01
06-20-2003, 10:06 AM
Just checking out my endomorphs. Takes awhile to make good morphs. Lots of tweaking :)

http://www.ecreativityworks.com/ultraviolent/satiaendomorph.jpg

Nemoid
06-20-2003, 09:04 PM
VERY COOL!!!!
i like her character design, and expressions are great! hey think that at Disney they should get inspired from your work.
also, in some expression she appears very bad woman and i like this kinda char.

:applause: :applause: :applause: :applause:

Jonathan
06-20-2003, 09:51 PM
That is definitely overflowing with style and personality.

Great work.

Shade01
07-04-2003, 01:30 AM
Well, I finally finished animating this shot and this is a frame of the finished animation. This is the first true representation of the look of the finished film. Oh, and thanks for the crits early on, they helped.

http://www.ecreativityworks.com/ultraviolent/cityfinal.jpg

kretin
07-04-2003, 02:03 AM
Your set work is amazing, very inspiring. I love the painted feel you've achieved.

Thanks also for showing your compositing process. Compositing is an area I haven't delved into much yet, but I'm hoping to soon, and these examples are really helpful.

Satia's looking nice, only a couple of small crits. I think her jaw juts out too much, it makes her less appealing (to me anyway). I think it would also be good to have her eyelids either a slightly different color (perhaps a little more purple), or darker, than the area between her eyelids and eyebrows.

Julez4001
07-04-2003, 04:50 AM
In the jazz club shot with the singer, Try desaturating some of the colors. They are all so strong and vibrant that it takes the focus off the singer. They are competing for the viewers eye very much. Good work man, keep it up. Like the style. Very 1920s Harlem Renaissance thing you got going on in the future. Jazz club, blue singers and badass viligante dude. Very American:applause:

Nemoid
07-04-2003, 09:01 AM
EXCELLENT !!!!:buttrock:

Shade01
07-17-2003, 08:48 PM
Here's some updated pics of the Rhinocerous. He's almost ready to go, I'm still messing with the color scheme and adding some extra textures and some tweaking here and there.

http://www.ecreativityworks.com/ultraviolent/rhinowip.jpg

takkun
07-17-2003, 09:10 PM
Cgtalk needs to add that smilie that has it's jaw drop, looney-toons style. That's the only way I can express how much I love these renders. I guess this will have to do for now :eek: :eek: :eek: !

HowardM
07-17-2003, 09:14 PM
AWESOME!
Terrance Walker has got some competition!
:)
I love your sets, outfits, etc...this rino looks killer!! love the details - honestly, I dont like some faces...these lips are huge, is this a man or a woman? the Jazz woman looked cool...but the morphs look strange to me...
your avatar looks cool...I dunno, I see more of an anime facial style, to go along with the rest of your animation...but as of now they look a little strange...clip artish...maybe they look better animated and in context....i think they need more detail like your outfits!
:end harsh critique that may inspire you to tweak the hell outta the faces!?:

....still, it rules, and youre doing it all yourself., like Albee..so...:)

Remi
07-17-2003, 09:20 PM
This is great stuff Shade01...don't quit posting what ever you do....I have no idea how to cel shade so I have a great appreciation for what you're doing here...I like the fact that it's not anime....great job. :thumbsup: I would agree about the faces...they do need a little work....but all in all good work.:thumbsup:

roguenroll
07-18-2003, 12:16 AM
yeah, id like to see more:buttrock:

New
07-18-2003, 02:28 AM
great! :D
I want to see this short film. :)
Carry on with it Shade01, you are making a great work.

Celshader
07-18-2003, 04:47 AM
Originally posted by Nemoid
VERY COOL!!!! ...at Disney they should get inspired from your work.

Is anyone even left at Disney? The Disney executives shut down 2D production in Burbank, the Paris studio's closed down, and Disney Florida's supposed to switch over to 3D within a year. :cry:

On a happier note, GO, SHADE01! :buttrock: The cityscape looks magnificent. I can't wait to see the finished piece!

Fasty
07-18-2003, 05:11 AM
Nice style, Shade01. My only crit on this model and others is that the arms on some of your poses seem... off somehow. Also have a look at the Rhino's hips/groin area, which also seems a bit unnatural.

Keep up the good work!

-Stu

Flashfire
07-18-2003, 05:40 AM
As its been said in this thread, Im not much on crits either... it's all in the individual interpretations we have looking at your work.

From my point of view, all I can say is that there are definately three pieces I now eagerly await: Kaze- Ghost Warrior, Wonderful Days and now this fine piece of work... wow. :D

Its great to see some excellent animation work being done lately. Kudos on your amazing efforts!

Cheers!

Nemoid
07-18-2003, 09:18 AM
Originally posted by Celshader
Is anyone even left at Disney? The Disney executives shut down 2D production in Burbank, the Paris studio's closed down, and Disney Florida's supposed to switch over to 3D within a year. :cry:

On a happier note, GO, SHADE01! :buttrock: The cityscape looks magnificent. I can't wait to see the finished piece!

:scream: HAPPY!!!

no, just kidding...

Disney studios animation departments will never die, but they have to think to a huge renovation in philosophy and overall in the damn writing and making good stories!!!!! and char design!!

they look too much at technique, and not at the soul of their work.

Infinity3d4life
07-18-2003, 06:16 PM
Great work Shade.. I'm truly loving this thread.. Keep on updating please...:buttrock:

Shade01
07-18-2003, 07:03 PM
Thanks for the compliment guys. Sometimes when I feel burned out or bored with it all, your comments give me new juice to keep going. I've got a lot of stuff I haven't even shown you yet, gotta keep some stuff as a surprise :) I've got a couple of scenes already animated too.

Nemoid
07-18-2003, 07:58 PM
Hey Shade1! never asked:
how long will be your movie ?

just can't wait to see it finished!!

Shade01
07-18-2003, 08:04 PM
The film is planned to be 90 minutes long. All the work I'm doing is for a trailer and proof of concept. Those, along with a completed script, the first half hour storyboarded and character sheets is what I plan to use to pitch it as a feature length movie.

Nemoid
07-19-2003, 08:23 AM
Wow!
I thought it was a personal
project but not so long!!!

i add nothing more for
scaramantic reasons!!

keep it going u are doing a great job.:thumbsup: :thumbsup:

roguenroll
07-19-2003, 12:23 PM
Originally posted by Shade01
The film is planned to be 90 minutes long. All the work I'm doing is for a trailer and proof of concept. Those, along with a completed script, the first half hour storyboarded and character sheets is what I plan to use to pitch it as a feature length movie.

wow, damn, I thought is was a per.project aswell. well more power to you, it seems to have that certain vibe to get some attention. rock on

Shade01
09-03-2003, 02:25 AM
Howdy! hadn't posted anything in awhile, just kind of working on it quietly. Here's an update though, it's one of the major characters that I just finished up, Valentine Einricht, leader of the Rhinoceros. He's missing his hair but he's done :)

http://www.ecreativityworks.com/ultraviolent/einrichtweb.jpg

Triple G
09-03-2003, 02:33 AM
Gotta say, that's looking great, Shade. You really seem to have a firm grasp on how to get the look you want with your celshading...I'm sure you've probably mentioned it sometime before, but am I correct in assuming that that's Unreal?

LiveFlash
09-03-2003, 03:36 AM
Great Work!! :buttrock:

Valentine Einricht looks like Kevin Spacey.. lol :thumbsup:

Fasty
09-03-2003, 04:24 AM
Woah that's an impressive get-up! How does it react when animated?

Triple G
09-03-2003, 04:35 AM
Originally posted by LiveFlash
Valentine Einricht looks like Kevin Spacey.. lol :thumbsup:

I don't know...I'd say more of a cross between Patrick Stewart and Lawrence Fishburne...:D

Nemoid
09-03-2003, 08:49 AM
Shade !! you da man!

I have to say that the more i see your work, the more I like it !!!! what I like so much is the fact how you use celshading and also the look of your characters.
Be sure to provide us with huge tutorials about celshading as well as a great make of of your project when finished.:buttrock:

Shade01
09-03-2003, 09:18 AM
Thanks fellas, a lotta work left to do!

@ Triple G: Yep, it's Unreal. It's the only cel shader I use.

@LiveFlash: Hmmm I better put the hair on him, he's supposed to look a little more grizzled than Kevin Spacey. lol!

@Fasty: Thanks, it moves pretty well actually. I've got some minor problems to fix, but I'd say it works together pretty well.

@Nemoid: I certainly would like to include extras a DVD or have a book of some sorts, gotta get this thing done first though :)

Nemoid
09-03-2003, 09:29 AM
Originally posted by Shade01
@Nemoid: I certainly would like to include extras a DVD or have a book of some sorts, gotta get this thing done first though :)
Just can't wait to see it!!
once you made the rigging wich is the hard job, then I think it will come the funny part i.e. animating!!

P.s. your char seems very good even without hair !:applause:

Shade01
09-08-2003, 10:10 AM
This picture is slapped together because I'm tired. I went back and updated one of the older characters to better reflect what she's wearing, which is a M.A.R.S. (Muscle Amplification Reflex Suit) Makes her one badass hand to hand combatant :)



http://www.ecreativityworks.com/ultraviolent/ninaneweb.jpg

mav3rick
09-08-2003, 11:46 AM
luv it

Facial Deluxe
09-08-2003, 12:13 PM
Tron !!!
Wouldn't hurt a woman with glasses anyway....
Another one that is nice :thumbsup:

Kid-Mesh
09-08-2003, 01:19 PM
Looking very professional there Shade01.

I sent you a PM a few days ago regarding putting aside some time to help you with your rigging. If you still need some volunteers just PM me.

Later,

KM

Shade01
09-09-2003, 01:14 AM
Well, I finally finished all the main characters :applause:

http://www.ecreativityworks.com/ultraviolent/lineup.jpg

leigh
09-09-2003, 01:30 AM
Wow, Shade01, you certainly deserve your "Cel shading demi god" title... although perhaps you should consider changing it to "Cel shading GOD" :D

Great work, this is really impressive :applause: That Zero character is my favourite - awesome!

Kid-Mesh
09-09-2003, 01:34 AM
You are a CelShading Mofo!

Keep it up man, Zero looks insane :cool:

Mechis
09-09-2003, 02:15 AM
My fave is Simeon Rockwell. He looks bad ass. awesome work

nostromo_va
09-09-2003, 02:46 AM
Really nice stuff, Shade.

How long a movie is it to be? Or will this be serialized?

I am working on something of my own - but it is set in a fantasy world based on 16th century Japan.

I am working on a 5 minute teaser to promote it. Once I get more knowledge of Motion Mixer and Unreal I'll share it with you.

I am going for the "Direct to DVD" route.

Downloaded your tute, BTW - thanks a lot for sharing this with us.

kretin
09-09-2003, 03:00 AM
Agreed, very nice characters Shade01 :)

Only crit is the shading on some of them seems a bit too contrasted, especially the facial tones, but also the clothing on the Rhino, Zero and Valentine.

adrencg
09-09-2003, 05:11 AM
That looks nice...

Any chance you could post those settings?

Mike

Fasty
09-09-2003, 06:04 AM
Hey I replied but it didn't show up! Oh well...

They look great lined up like that. The only things bugging me at the moment are Simeon and Rhino's arms. They kind of look... I don't know, like they're wearing huge puffy jackets and they can't put their arms down properly.

I love Zero! He reminds me of the old He-Man character "Mechaneck" :cool:

HowardM
09-09-2003, 06:48 AM
LOVE EM!

BUT, and of course theres always a but...Satias boobs are strange or maybe from that angle...is that one or 2 we see now? :) oh yeah and where is her nose? :)

Love Zero!..whats his story? ...and Valentine is pretty cool looking...although you said he would have hair?

I agree about the contrast, or are they lit seperately?
Simeons pants and Satia dress are lit differently...

Look forward to the final animation!
:)

wereuare
09-09-2003, 08:08 AM
I cant tell if these guys are even computer modeled. but i take it that what you looking for. i dont get how you can make it look that way. its jsyt amazing keep it up. and also when you say pitch it do you meen to see if people like then continue on alone or continue on wit a group of people. just curious. and it all lokks stunning.:applauseh: :thumbsup:

Nemoid
09-09-2003, 04:05 PM
I like 'em all ! expecially Satia:love:
I'd like to see some wires if possible !!

keep on posting the Go(o)d celshaded work, Shade !:beer:

Shade01
09-09-2003, 06:12 PM
Thanks for the replies, I finally get to start working on another set piece today! Oh joy!

The pictures are seperate renders lined up together, hence the different lighting. On the darker characters I adjusted the levels in post so you could see them better.

And for the record, the good guys are Simeon Rockwell and Satia Niall. The bad guy is Zero, and others could be good or bad depending on how you view their motivations.

Nemoid
09-10-2003, 07:52 PM
:thumbsup:

it would be very nice if you do a rendering with the same lighting, with all the main characters into a proper scene, yo know like a sort of Alex Ross da great covers ( but not from front view as in KC covers... )

U could do also scene with separate sets of characters Good (Satia and Simeon) and bad (Zero and...?)

can't wait to see more renders and wires!! :drool:

Shade01
10-13-2003, 11:53 AM
Nothing like resurrecting a thread from page 57:)

Here's an early wip of one of the sets I'm working on. KOryH did the modeling and I'm doing everything else. Next time you see it it should be done.

http://www.ecreativityworks.com/ultraviolent/hypwip.jpg

Kid-Mesh
10-13-2003, 12:54 PM
Impressive :applause:

Question: I realize that you are intrested in making a Cel Shaded (Anime) like feature. Feel free to correct me if Im wrong.

But in regards to this latest screen shot are you going for the type of look that was done in "BLOOD the last Vampire"? or in the end will it all be cel shaded?

-KM

Facial Deluxe
10-13-2003, 07:51 PM
Excellent Excellent ! Beautiful set really. You both worked well.
I love the mood of the lighting.
Did you, as usual, worked with multipass compositing ?
I personnaly, would glow / blur a bit more, but that is just me.

It reminds me of something I did, according to the ambient mean,
http://mapage.noos.fr/olivier.jeannel/MangaIII.m1v

Shade01
10-13-2003, 10:20 PM
This is an untouched render straight from Lightwave. I haven't done any compositing nor have I applied any shaders. I've applied the cel shader as a test but I didn't like what it did to the lighting (which isn't done either). I'm going to have to experiment with the look some more which will most likely be done in compositing.

@Facial Deluxe: I've looked at that clip probably a dozen times. I've always liked that one:thumbsup:

KOryH
10-14-2003, 12:06 AM
heeeeyyyy coooollll.

are you going to show the concept art?

Keep up the good work.

Facial Deluxe
10-15-2003, 08:19 AM
[i]@Facial Deluxe: I've looked at that clip probably a dozen times. I've always liked that one:thumbsup: [/B]

Thanx a lot !

As far as I remember, I painted almost all the luminous impacts on walls & ground. It's fast and easy to do with a better control than using lights, and it compute damn fast.
I used partly this method in that movie (http://mapage.noos.fr/facial3/Euro2004Bar.m1v) , though there are lot's of lights too (thread is here (http://www.cgtalk.com/showthread.php?s=&threadid=86147&highlight=euro2004) if you want to check.

And yes please post some concept art as well !

Again great work :thumbsup:

yakumo
10-15-2003, 11:34 AM
l hate you!!!

Thats unbeleivable!!(sp)

Shade01
10-20-2003, 12:24 PM
finished:thumbsup:

http://www.ecreativityworks.com/ultraviolent/hypextfin.jpg

AndrewE
10-20-2003, 02:05 PM
First off: AWESOME JOB!

Secondly: For the entrance of the HYPnotic, I'd have Satia like telling people to come in and watch her sing, and when someone walks in have her watch them enter, like looking down at them. And say "Welcome".

That'd be super creepy.

But keep it up man, I know you've heard those words a thousand and one times, but seriously, GOOD GOIN THUS FAR!

Shade01
10-24-2003, 11:27 AM
finished up another scene today. This one is short so it didn't take too long to do.

http://www.ecreativityworks.com/ultraviolent/dropship2.jpg

HowardM
10-24-2003, 01:38 PM
Thats hot man!
I love the pastel colors with the anime glows...

Chewey
10-24-2003, 01:53 PM
That's a very cool look. Nice work.
Maybe we should name you

"COMMANDER CEL"

(or sumthin like dat...)

Remi
10-24-2003, 01:59 PM
Really nice work shade....keep it up man:)

Kid-Mesh
10-24-2003, 02:12 PM
speechless....






-KM

Julez4001
10-24-2003, 02:15 PM
Shade... Good going. Really.
I know its hard sometimes to get shots done when doing small things doesn't look like it will make an difference but you really putting in the time and effort. Don't get discourage and keep up the goodwork (thats more more for me than you but we are in the same "short film" boat). Fantastic Job.

Shade01
10-24-2003, 05:22 PM
Thanks for the replies! I'm in kind of a groove so I've been knocking stuff out pretty quickly. Should have a longer, animated trailer ready in a few weeks. I've been able to get a little more complicated with the shots the more I learn and refine my techniques.

projectcoil
10-24-2003, 05:28 PM
It looks great. :thumbsup: How many hours have you put into it so far?

Shade01
10-24-2003, 08:47 PM
I'm not sure how many hours I've put into it. A couple hundred hours easy I'd think. I've been working on it pretty regularly for about 7 months now.

Mike RB
10-24-2003, 09:13 PM
Personally, if I was one of your troopers on the dropship, the 1st thing I'd do is turn off my red headlights and my glowing green armband. :) But a bunch of guys in drab armor all hard to see and stuff probably would look as interesting.....

:)

Mike

Pi3141
10-24-2003, 10:33 PM
This is really cool work! I'm already excited to see the final result!

kretin
10-24-2003, 10:49 PM
Mike, didn't you see that episode of Queer Eye for a Straight Soldier? I mean how are those nice young men supposed to find partners skulking around in the shadows wearing drab colors? A few touches of neon color makes a real statement "Yes we're coming to kill you, but dammit, we're gonna look good doing it" :p

But seriously, Shade I think this is my favorite shot so far... can't wait to see some animation...

Shade01
10-25-2003, 01:29 AM
LOL@Kretin!

About the uniforms: Yeah, the suits can be pretty bright but they are functional! The green glow on the forearm is actually a holographic map projector. It displays a 3D holomap that shows material density, friendlies and enemies, as well as plotting distances and trajectories. The white forearm glow is actually a Data device, it's like having a laptop strapped to your wrist.

The helmet is an advanced metal/plastic material, clamshell enclosure with it's on limited oxygen supply and rebreather. The goggles can see Ultraviolet, Laser, Thermal, Low Light and Radiation. They can also zoom in to 100x finite digital. There is a camera in the back of the helmet that projects a small holo image to wearer.

DarkSkills
10-25-2003, 10:17 PM
Hey Shade! I've been keeping up with your stuff for awhile (over at the I.G. Forums) and I've got to say, this latest scene with the troops is fantastic! You've totally captured the cel-shade essence in anime. Looking forward to more.:buttrock:

Shade01
11-04-2003, 06:36 AM
nothing new, but I always get a few questions about how I do some things so here is another composite shot explanation.

http://www.ecreativityworks.com/ultraviolent/howto.jpg

Alex_Rooth
11-04-2003, 09:06 AM
Very nice explanation and final pic. Thanks.

Jonathan
11-04-2003, 09:44 AM
It has gotten so that I look forward to see updates to this post in my e-mail. That is fantastic Shade.

Finkster
11-04-2003, 09:49 AM
The final composite has a really beautiful style to it. I'm looking forward to the final film, if the rest looks as nice as this.

Down with photorealism!!!

Nemoid
11-04-2003, 09:56 AM
Great ! everytime you add smth to this thread, I watch it immediatly. :scream:
I loved the idea of the gradient to give the image its final touch with no time spending. very good for a celshader integration in the final image (environment/ characters):thumbsup:

can't wait for the trailer.

Shade01
11-04-2003, 10:21 AM
Thanks guys! One day... I'll have animation for you! :p

Ed Bittner
11-04-2003, 11:22 AM
I love this stuff. The only crit I have is, take of the "EC Works" off the building in the first render. While being kind of Hitchcokian(?) , it kinda drew me out of the scene.
Ed

Shade01
11-07-2003, 01:46 PM
Just about finished with another clip. I want to add some foreground elements to the shot but that's about it.

http://www.ecreativityworks.com/ultraviolent/sneak.jpg

pic of the background

http://www.ecreativityworks.com/ultraviolent/sneakbg.jpg

LittleFenris
11-07-2003, 03:23 PM
Shade01, how do you get the shadows of the characters to render for compositing later w/o having a ground for them to cast onto? Or how do you give them the elements to cast shadows onto, then have the elements not show up during rendering for compositing later? I am beginning a personal animation project myself with a friend and will need tips on this stuff to help us out.

Thanks for any help.

Also, do you always render to a black background for compositing? Does that ever cause black outlines or anything during compositing...or does Lightwave make the alphas so well, that its easy to composite? (I'll be using After Effects for compositing).

Shade01
11-07-2003, 09:00 PM
I've never had a problem working with Lightwaves alpha's, it makes pretty good alpha maps. If you want to render character shadows for compositing later, set your surface alpha to shadow density instead of surface opacity. You can do this in the surface settings, advanced tab (I think, not sitting in front of LW atm).

chrisWhite
11-07-2003, 10:17 PM
Very awesome, can't wait to see more!

kretin
11-08-2003, 12:12 AM
Great work Shade :)

I love the atmosphere you get into these scenes. Wanna see animation now... now dammitt :p

KillMe
11-08-2003, 02:03 AM
awesome - absolutely awesome

jntr
11-08-2003, 02:09 AM
This is seriously cool. Looking forward to seeing more.

Dugg
11-08-2003, 06:59 AM
I love the atmosphere and the feel of the hand work

Facial Deluxe
11-08-2003, 09:07 AM
Maaan ! that looks totaly awesome ! Would love to see the move now ;)
My only concern is about the lighting, it is very dark IMHO. I would perhaps add a backlight, very low, blue perhaps, to enlight the scene a bit.
But this is personnal, and there's a damn mood in what I see atm :buttrock:

sebek27
11-09-2003, 07:40 PM
amazing stuff ! i do have one question which i still haven't found the answer to.. do you edit/composite the movie in After Effects ? and you export the final from After Effects ? i' m just wondering if After Effects is all I have to buy or if I still need to get Adobe PRemier or some other video editing software thanks !

Shade01
11-09-2003, 07:43 PM
For compositing, After Effects is all I use. It's the only compositor I've got :)

wrosado
11-09-2003, 08:29 PM
Shade

I'm totally blown away by the work you've done... it's amazing!

How much time have you put in to you work so far?


Can't wait for more updates!!


WR

blindsleeper
11-10-2003, 06:37 AM
Originally posted by Shade01
The film is planned to be 90 minutes long. All the work I'm doing is for a trailer and proof of concept. Those, along with a completed script, the first half hour storyboarded and character sheets is what I plan to use to pitch it as a feature length movie.

ack... i feel a pain going through my heart... Propss to ya man, just saw the trailer, good goin love the chick, need to see more of her

LiveFlash
01-04-2004, 09:55 PM
I've been away for some time now, but this is one of my all time favourite threads on CGtalk!!! and i'm glad it's been updated a lot by Shade01.

It's been a while and I hope Shade01 hasn't fallen off the face of the planet!! :surprised That would be a shame!

Anyway, I just wanted to say... I saw the trailer for the movie just now and I am still in awe of the way it looks and feels! Truly amazing stuff!

Shade01, you are my personal hero now man.. and I dont care how cheesy it sounds! :bowdown: It's been my life long goal to do what you've done done! :love:

Before Terrance Walker and you, I thought that this was not even possible to do using something like Lightwave. The whole 2D cel shaded look is what even got me into 3D!

Just keep it up.. your work brilliant! :thumbsup:

Miyazaki
01-04-2004, 10:24 PM
Shade, this is really cool work. Can`t wait to see the final result.
:buttrock:
I love the style and music fits excellent.

Shade01
01-07-2004, 03:02 AM
Thanks for the compliments guys:blush: I wasn't aware that anyone posted in this thread lately so I missed it. Everythings going good with the project, but I'm holding off further work until Lightwave 8 is released.

AndrewE
01-07-2004, 03:27 AM
OMG!

I WANT TO MARRY YOU SHADE!

It's turning out great, I really love the detailed info on your shots.

Good job man!

Shade01
01-07-2004, 03:43 AM
Originally posted by AndrewE
OMG!

I WANT TO MARRY YOU SHADE!



:surprised

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