jdexforwords
06-05-2003, 10:50 PM
Hi. I've got something annoying me.
I know I can do same things with Maya's calculation node(like clamp, devide, plusminusAverage...) or with simply expression.
For instance, I have a joint must be rotated with the value of ControlJoint.rotate devided by two. I create Multiply/Devide node and connect ControlJoint.rotate and I can get devided value. But I can get same value with the simple expressionn like "ControlJoint.rx / 2".
Here is a question. I'm not Maya master, I mean, I can not recognize which way is the good way to take me the faster operation in Maya.
And which the way do you guys prefer? and why?
thanks.
I know I can do same things with Maya's calculation node(like clamp, devide, plusminusAverage...) or with simply expression.
For instance, I have a joint must be rotated with the value of ControlJoint.rotate devided by two. I create Multiply/Devide node and connect ControlJoint.rotate and I can get devided value. But I can get same value with the simple expressionn like "ControlJoint.rx / 2".
Here is a question. I'm not Maya master, I mean, I can not recognize which way is the good way to take me the faster operation in Maya.
And which the way do you guys prefer? and why?
thanks.
