View Full Version : need help with my render .. please help!!!
as you can see in my picture that i attached .... in the circle ..i want it to be a little shaper than that ..i want the edge of the monitor look clearer than what i got right now..
i use MR with sun and sky ... and FG ...what attribute should i tweak???
09-19-2008, 10:02 AM
couple of things you can do.
You can up your anti aliasing settings. Found in render settings under Anti-aliasing quality. For production quality look to use adaptive sampling Min sample 0, Max Sample 2. This will however increase your render time.
You can also get cripser pixels by adjusting your multi-pixel filtering. Use a mitchell or Lanczos filter to get a sharper image.
You could balance the 2 together, maybe lower your max sample to 1 and use a mitchell filter. Might get a sharper result than you do now, obviously dependent on what your current settings are.
09-19-2008, 04:53 PM
Also, it seems that your light is positioned so that it is hitting both sides of the corner with a similar angle. In such cases you need some sort of beveling or rounding of the edge to pull it out from the surrounding shading or change the angle of the light so that one of the sides is considerably darker.
thanks for both of you guy
chuckie7413 ... i did what you told me but still doesn't look good enough..i even try to crank it up to the highest min 2 max 4 ...it's look good but it take too long to render..thanks for your help
Emil3d ... that's what i thought before but since i got this model from my friend ,it's was .max file and the mesh look crazy with all triangles ..i import them from fbx converter .. so bevel it's not really easy task for this ....thanks for your help too
i think that it's might have something to do with FG setting ... but i don't know what attribute should i play around with .
09-19-2008, 07:21 PM
...it's look good but it take too long to render..
That's simply the price you pay to make it look good.
FG settings which may help:
Accuracy (at least 100)
Point Density (.1 is a good place to start)
Point Interpolation (32) will yield cleaner edge FG calculations
09-19-2008, 08:18 PM
instead of beveling the awkward geometry, you could use the mia_roundcorners.
thanks guy ... i think mentalray in maya .. it's quite hard to understand what attribute do what .. i don't know if the same thing happen in 3dsmax?? i saw one of my friend render in 3dsmax 2009 using mental ray, what he gotta do is just crank up the slide bar to tell how nice your render will look ..However, good quality = more time ..but still i think it's quiet easy becasue in maya i go blind adjusting this and that and come up with nothing ...
09-20-2008, 03:01 PM
i would leave the sampling at min = 0, max = 2 for now. Then start to decrease the contrast threshold more and more till you find the best compromise between quality and render time.
contrast threshold ok ...i have to look it up for this one ..since i have no idea what it's gonna do to my render
thanks again...for everyone
09-20-2008, 07:31 PM
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