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magnoborgo
06-05-2003, 10:15 PM
Hi people!

Im doing the setup of an humanoid character and need some advice on the arm deformation setup, specially in the deformation that runs in the forearm when the hand is rotated.

I have seen some methods around, like inserting a helper joint between the elbow and wrist, and others just with deformers.
Which method do u use/prefer? And what is the advantages/disadvantages of the method


Thanx in advance.

TheWraith
06-05-2003, 10:39 PM
forearm joint all the way!

kmp3d
06-06-2003, 01:11 AM
yeah forearm joint all the way

Levitateme
06-06-2003, 08:00 AM
if you use the "radius" joint , you can get nice radius,ulna rotation with ik for example. the wrist only rotates in 1 direction really. and from side to side very little. if you set up with the added joint your going to get a good rotation with your ik parented to like a locator or something.

magnoborgo
06-06-2003, 06:02 PM
thanx guys for the tips. ;)

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