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View Full Version : A question about MentalRay dielectric_material


dugujlcn
09-18-2008, 06:45 PM
Hay guys,i want to make a bottle of red wine in maya.I use MentalRay dielectric_material,but i think it is to much transparency,i want it to be more mellow,i tried mib_opacity node,but it didn't work.does someone know solution?thank you

InfernalDarkness
09-18-2008, 11:00 PM
Dielectric material in Maya is deprecated. Try using mia_material or mia_x instead?

Which version of Maya are you using?

dugujlcn
09-23-2008, 03:29 AM
I use Maya 8.5
The bellow two pictures,the first is i made in maya,the second is i wanna it to be http://xa.photo.store.qq.com/http_imgload.cgi?/rurl4_b=0e745eea1a32f0dedc52198be41fd854e4268eaf3fe68a32e6497ead3ef55c8f71788aa47ef0e684b90f735d901dd937510f253ebbfe3f67358070936fc0111b2ba07dbbeec7e58766044863e0170f79639325b9

InfernalDarkness
09-23-2008, 06:56 PM
...didn't work, try using ImageShack instead?

Here's a quick example of mia_material. Don't bother with the dielectrics, they are very limited and although they can work, they are often buggy and don't work well with lights anymore.

http://img152.imageshack.us/img152/7831/miaexamplelr7.jpg

dugujlcn
09-24-2008, 03:16 AM
thanks :)
Here are the two pictures.
The wine is your picture is not accurally I wanted...

I'll try the mia_material.

http://img146.imageshack.us/img146/2764/68690840ol4.jpg

http://img146.imageshack.us/img146/8782/64487608fc7.jpg

InfernalDarkness
09-25-2008, 12:59 AM
I understand now... You're trying to render Cognac! Yum!

On the glass material, are you overriding the Maya shaders entirely? I think a little reflection or refraction blur should do the trick, but honestly your glass looks pretty good to me. A little too clean, but perhaps a very light, non-noisy bump map could help your glass have a little more realism? It's flawless right now, and if anything too clean, but I think it looks great this way.

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