View Full Version : Cola Pudding, timo buske (3D)
timobuske 09-18-2008, 10:09 AM http://features.cgsociety.org/gallerycrits/344670/344670_1221732579_medium.jpg (http://features.cgsociety.org/gallerycrits/344670/344670_1221732579_large.jpg)
Title: Cola Pudding
Name: timo buske
Country: Germany
Software:
Synthetical 3D representation.
It shows what happens if you turn a glass of cola upside down, lift it up and freeze the time. Beginners can add some gelatin. Let me know if anybody makes this work with classical photography... ;)
Techniques used: NURBS, Displacement
Propose: Portfolio
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marcotronic
09-18-2008, 02:34 PM
Hi,
nice and clean render, good presentation. One little crit: Those bubbles in the coke are a bit too much aligned in a row. That makes it look a bit "synthetic".
Marco
mattia242
09-18-2008, 03:00 PM
nice shaders...
cyberjobe
09-18-2008, 03:00 PM
Very nice light and materials. Congrats
level6
09-18-2008, 03:20 PM
For Me Perfect Glassss :)
timobuske
09-18-2008, 03:24 PM
thank you very much guys. i always appreciate nice comments and constructive feedback.
@marcotronic: i also thought that cola bubbles would appear less regularly but in fact i noticed that in reality they appear even more in a row than these... put some cola into a glass. at first its pure chaos. but wait 20 seconds an then have look... its like pearls threaded on a string. strange but true. BUT MAYBE YOU ARE RIGHT?!? sometimes something looks more realistic if it differs from reality...
regards,
timo
Really nice glass and the cola shader is good too! I would say the same about the bubbles espacially when you turn a glass of coke and lift the glass they would be more irregular! But your observation is right, after a while they are in a row. but in my opinion its not so important how it is in reality its more important how people think it is ;) How did you do the coke typo on the glass, with displacement? Are you willing too tell a bit more about the process? BTW nice idea and nicely executed! greetz
FrizzleFry0
09-18-2008, 07:31 PM
Really good job with the materials. I agree about the bubbles being too perfect. I guess being artists we love seeing random chaos in our art :) Also, your work has inspired me to make coke jello after work. :D
TelevisionOne
09-18-2008, 08:28 PM
Is that the glass Mcdonald offers?
stroggtank
09-18-2008, 10:51 PM
The shaders are perfect! nice work!!
RTjunior
09-18-2008, 11:18 PM
Great work on those shaders. I would like to see the bubbles in more places in the soda. Keep up the good work.
Dragonder
09-19-2008, 09:26 AM
Great! Software used?
drag
SamHanover
09-19-2008, 10:48 AM
nice! you've matched the shader for the liquid perfectly - really nice idea aswell
Jeggis
09-19-2008, 09:15 PM
Clean and simple, and the shaders are spot-on. Environment a little too steril, but it still looks damn awesome! Care to share the liquid material settings?
zeezee2k
09-20-2008, 04:23 PM
thank you very much guys. i always appreciate nice comments and constructive feedback.
@marcotronic: i also thought that cola bubbles would appear less regularly but in fact i noticed that in reality they appear even more in a row than these... put some cola into a glass. at first its pure chaos. but wait 20 seconds an then have look... its like pearls threaded on a string. strange but true. BUT MAYBE YOU ARE RIGHT?!? sometimes something looks more realistic if it differs from reality...
regards,
timo
I agree, but I think it usually has alot more than one string of bubbles. Shaders look great! :thumbsup:
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