PDA

View Full Version : Display texture in viewport can't rightly run


su37
09-18-2008, 07:02 AM
Hi!
I need help! The script can't rightly run ,How to can let it rightly run!

Thanks!


fn showMatInViewport mat =
(
if (mat != undefined) do
(

mat.showinviewport = true


if classof mat == Standardmaterial then
(

if (mat.diffusemap != undefined) then showTextureMap mat mat.diffusemap on
)

else if classof mat == Vraymtl then
(

if (mat.texmap_diffuse != undefined) then showTextureMap mat mat.texmap_diffuse on
)
if classof mat == VRayMtlWrapper then
(
if (mat.BaseMtl.texmap_diffuse != undefined) then showTextureMap mat mat.BaseMtl.texmap_diffuse on
)
)
)--end function

----------------------------------------------------------------------------------------
(
numsubs = 0

num_matls = sceneMaterials.count


for m = 1 to num_matls do
(
mat11 = sceneMaterials[m]

if (is_multi(mat11)) then
(

for i = 1 to mat11.numsubs do
(
progressEnd();
)
showMatInViewport mat11[i]
)
) else (

show_diffuse_map ma11 on
)

progressUpdate( 100.0 * m / num_matls )
)

su37
09-20-2008, 04:27 AM
I am useing vray! urgently needed help

Thanks once more !

RustyKnight
09-22-2008, 02:03 AM
We all need urgent help...trust me ;)

Firstly, an introduction to your script would be nice, so I have some idea of what I'm looking at...it's like meeting a nice girl friend of your friend, you need an introduction to get started...or at least I do...

Also, some idea of the problem...other then broken script...I don't have much time to commit to the forums (which I regret) so the quicker I can be directed to the issue, the quicker I can try and help...

Secondly (and I admit not knowing this when I first posted), try and put your code into a code block (the # symbol on the tool bar), makes reading it SOOO much easier...

Now I've been nasty, lets see if I can help...you need to count your brackets...
( -- 1
numsubs = 0

num_matls = sceneMaterials.count

for m = 1 to num_matls do
( -- 2

mat11 = sceneMaterials[m]
if (is_multi(mat11)) then
( -- 3

for i = 1 to mat11.numsubs do
( -- 4

progressEnd();

) -- 4

showMatInViewport mat11[i]
) -- 3

) -- 2
else
( -- 2

show_diffuse_map ma11 on

) --2

progressUpdate( 100.0 * m / num_matls )

) --1
Now, I don't know about you, but there is a serious issue right there...lets cut out some of the crap... for m = 1 to num_matls do
( -- 2

mat11 = sceneMaterials[m]
if (is_multi(mat11)) then
( -- 3

-- Removed code...

) -- 3
-- These two are wrong...remove one of them and the if statement will compile correctly...
) -- 2
else
( -- 2

show_diffuse_map ma11 on

) --2I couldn't run the code fully as the "is_multi" function is missing...

Shane

CGTalk Moderation
09-22-2008, 02:03 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.