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View Full Version : Animation: Fashion strut XSI now.


Weaseloid
06-05-2003, 02:41 PM
From scratch fashion model strut done in XSI.

Still to add Softbody dynamics.

http://home.cogeco.ca/~eis/XSIwalkmultiview.avi


AK

animation-angel
06-05-2003, 05:24 PM
Hey its a great start. I do have a couple of comments though. I like the way that her hips move, they do have a swing to them, but the shoulder while they do rotate dont have the same fluidity as the hips. The shoulders seem to rotate only in one axis, i would rotate them in more than that. Think the opposite of the hips. Overall, I would try to loosen her up a little, have her arms overlapping more, all the way to her hands and think they look to stiff. Rotate the hands in different axis, not just the z, but a little in the x and a little in the y at the extremes.
Also, it looks like her feet are stamping down a little when they hit the ground. I'm not sure because in the side view you provided the ground is black. Also her center of gravity does not move from left to right. She stays perfectly in the middle. And move the spine in the z , or at least in more than one axis.

Look at fashion models on tv. They really swing and flow.
hope that helps

Weaseloid
06-12-2003, 07:51 PM
Got a chance to do another update today.

Some soft body dynamics hopefully no one is offended.
Character is a sexy android who draws attention of two dominant males in a bar.

How goes my progress?

http://home.cogeco.ca/~eis/VERSION5front.avi

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