Afterglow
09-14-2008, 08:08 PM
Hello!
I have just finished detailing a model in Zbrush (which is first modelled in maya), and now I am up to the stage of importing the displacement map to maya for render.
I cant seem to work the 'multiple displace 3' function (zbrush 3.1), so i just used the 'create displacement' function. Although, when I try and import the resulting tiff file into maya, it says 'failed to read file...'
I have tried resaving it from photoshop as a 32-bit float file, but still no luck. I heard there was a way to convert it to .map with the imf_copy exe in the maya folder, but I dont know how to use it...But still, I should just be able to use a tiff, right?
And I wasnt sure if it was exporting from Zbrush at 32-bit..(my exported file is very grey, only when messing with the levels a lot do I find the detail that I painted...) Is there any way to make sure of this?
I just want to start playing with this displacement!!!
any help would be great...
thanks
I have just finished detailing a model in Zbrush (which is first modelled in maya), and now I am up to the stage of importing the displacement map to maya for render.
I cant seem to work the 'multiple displace 3' function (zbrush 3.1), so i just used the 'create displacement' function. Although, when I try and import the resulting tiff file into maya, it says 'failed to read file...'
I have tried resaving it from photoshop as a 32-bit float file, but still no luck. I heard there was a way to convert it to .map with the imf_copy exe in the maya folder, but I dont know how to use it...But still, I should just be able to use a tiff, right?
And I wasnt sure if it was exporting from Zbrush at 32-bit..(my exported file is very grey, only when messing with the levels a lot do I find the detail that I painted...) Is there any way to make sure of this?
I just want to start playing with this displacement!!!
any help would be great...
thanks
