gustavl
09-14-2008, 08:06 PM
Dear CGTalk,
I just ventured into the formidable world of 3D modelling, by diving headfirst into shallow waters and try to model the human head. To make matters worse, I decided to try and model my OWN head, something that proved even harder to do.
Results are as followed in wireframe:
http://www.gus-media.dk/images/wireframe.jpg
Shaded/Smoothed:
http://www.gus-media.dk/images/shaded.jpg
As you can see, it's a complete mess, and it doesn't take a rocket scientist to see that the wireframe is completely messy (edges all over the place, etc). What I was wondering, is if there is a way or method to "clean up" the mesh, to make it more suitable for further editing, texturing and animation.
Also, any tutorials or guides that might help me get a better modelling workflow would be appreciated.
Thanks in advance.
I just ventured into the formidable world of 3D modelling, by diving headfirst into shallow waters and try to model the human head. To make matters worse, I decided to try and model my OWN head, something that proved even harder to do.
Results are as followed in wireframe:
http://www.gus-media.dk/images/wireframe.jpg
Shaded/Smoothed:
http://www.gus-media.dk/images/shaded.jpg
As you can see, it's a complete mess, and it doesn't take a rocket scientist to see that the wireframe is completely messy (edges all over the place, etc). What I was wondering, is if there is a way or method to "clean up" the mesh, to make it more suitable for further editing, texturing and animation.
Also, any tutorials or guides that might help me get a better modelling workflow would be appreciated.
Thanks in advance.
