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belly80naz
06-05-2003, 11:07 AM
I'm new in Maya, and this is my first creation, but I've got also my first problem: the bump is in the color's alpha channel texture for the object. the face is a mirror painting and also the alpha channel, but in the render I've got the bump effect that it is right for a face's side and it's wrong for the other side, where I'm wrong? The image can explain what I mean
http://213.82.72.39/cgtalkimages/problem01.JPG

iC4
06-05-2003, 11:50 AM
is it possible that you mapped only half of her face and mirrored it later? then you maybe forgot to mirror the uv's too?

rollmops
06-05-2003, 12:16 PM
Yes it's like that when a part of the object is a negative scale. A work around is to asign 2 differents bump :scream: but the jonction line will stay visible.
So let's make a third bump on the frontier with a 3d placement:shrug:

belly80naz
06-05-2003, 12:33 PM
Beh, I think that I resolve the problem making the texture not a mirror, but creating it all togheter.

Thanks very much

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