View Full Version : bump problem
06-05-2003, 11:07 AM
I'm new in Maya, and this is my first creation, but I've got also my first problem: the bump is in the color's alpha channel texture for the object. the face is a mirror painting and also the alpha channel, but in the render I've got the bump effect that it is right for a face's side and it's wrong for the other side, where I'm wrong? The image can explain what I mean
is it possible that you mapped only half of her face and mirrored it later? then you maybe forgot to mirror the uv's too?
06-05-2003, 12:16 PM
Yes it's like that when a part of the object is a negative scale. A work around is to asign 2 differents bump :scream: but the jonction line will stay visible.
So let's make a third bump on the frontier with a 3d placement:shrug:
06-05-2003, 12:33 PM
Beh, I think that I resolve the problem making the texture not a mirror, but creating it all togheter.
Thanks very much
01-15-2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.