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View Full Version : cHARACTER: Entity Slap


Engy
06-05-2003, 09:51 AM
This is the Entity from my dreams getting a slap.

http://www.vi2.com/getFile/178805.jpg

Otos
06-05-2003, 10:19 AM
looks great,
but one hint:

one thread with 2 pictures is better, than
2 threads with 1 picture for each thread....

Vladvrz
06-05-2003, 10:35 AM
Freaky ugly.:insane:
Way tooooo much bump.Too overdone.But still in the end it's good work.It looks like you did not know when to say stop.
Are those circles on the cheeks of some kind?Plus the eyebrows ???What is that?
Very freaky,overdone,but still a good piece of work.Ugly but lot's of work I can see with this.Still thumb up for you.:thumbsup:

NZO
06-05-2003, 11:47 AM
(sorry for my english)
Great !!!!!!
May be a too much Bump !!!
Congratulation !!

krivakhranostaj
06-05-2003, 01:13 PM
It looks like real men,...I want make pictures like that,but I havenīt got time.....please sorry for my english:love:

Engy
06-05-2003, 03:13 PM
Hmm, perhaps the bump mapping is a little heavy. But it`s hard trying to make the flesh look old without. I will rerender to see.

brittnell
06-05-2003, 07:02 PM
Originally posted by Engy
Hmm, perhaps the bump mapping is a little heavy. But it`s hard trying to make the flesh look old without. I will rerender to see.

Hey there,

Nice image (creepy in a good way).

As for the bump, I'd have to agree...

I think the trick here is to keep the bump amount of the major wrinkles high, while toning down the intensity of the detail (pore) bump.

The easiest way I can think of to do this (with Max as my knowledge base) would be to split the two out (wrinkle and pore), create a mix map (set to 50% of each) in your material's bump channel with both of them loaded, and then crank up the bump output locally for the wrinkle map (under "output").
That way you can easily adjust the two to get the proper balance of pore to wrinkle strength.
Just a thought... hope it helps.
Cheers, and keep up the good work!
[/b]

Edit---

Here's a quick illustration (render) of the above concept, in case it might help:
http://cinematico.com/images/b_skinball.jpg

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