KINGOMONKEY
06-05-2003, 09:43 AM
Today i rigged a character, but when i imported it into my scene it was way way too big.
So i removed the skin modifier, shrank the mesh and deleted the bones. Then i quicky re-created the bones, but now they are on a very small scale. i am trying to set up the IK with the HI solver, but the bones dont behave in the same way now as they did when they where much larger.
They dont flip out or anything but ( and i dont really know howe to explain this ) when i move the ankle the upper bones of the leg dont appear to be as flexible.
Does anyone know why this is.
How can i fix it.
I there any way for the file to think that although its all built on a small scale, the co-ordinates will work the same as if it were on a larger scale.
Hope someone can help
Kingo
So i removed the skin modifier, shrank the mesh and deleted the bones. Then i quicky re-created the bones, but now they are on a very small scale. i am trying to set up the IK with the HI solver, but the bones dont behave in the same way now as they did when they where much larger.
They dont flip out or anything but ( and i dont really know howe to explain this ) when i move the ankle the upper bones of the leg dont appear to be as flexible.
Does anyone know why this is.
How can i fix it.
I there any way for the file to think that although its all built on a small scale, the co-ordinates will work the same as if it were on a larger scale.
Hope someone can help
Kingo
